BattleMech Technical Readout
Name/Model: Night Hawk NTK-2L
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Star League / 2656
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,834,798 C-Bills
Battle Value: 888
Chassis: Telestar Model 6LQ
Power Plant: 210 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: ProtecTech Light
Armament:
1 Defiance B3L Large Laser
2 Medium Lasers
1 Small Laser
Manufacturer: Mountain Wolf BattleMechs
Primary Factory: Vendrell, Alpheratz
Communications: TharHes Kr-A P/comm
Targeting & Tracking: RCA Instatrac Mark X
================================================================================================
Overview:
The SLDF High Command developed the Night Hawk during the Reunification War to hunt down
Periphery 'Mech units raiding behind SLDF lines. The High Command wanted the new 'Mech to
have energy-based weapons for maximum field endurance.
In May of 2565 Defiance Industries and Mountain Wolf BattleMechs, a newcomer in the field
of BattleMech production, submitted designs to the SLDF High Command for the new 'Mech. The
High Command had both companies build prototype 'Mechs, which the High Command then put
through six months of grueling combat trials. In January of 2566, the High Command chose the
Mountain Wolf design and placed an order for 700 units.
Mountain Wolf delivered the first of the new 'Mechs, christened the Night Hawk, in
October 2566. The Night Hawk received its baptism by fire in December of the same year and
served with the SLDF for more than two centuries. After the fall of the Star League, the
'Mech saw action with various House militaries until August 2945, when Marik BattleMech
forces destroyed Mountain Wolf's Night Hawk factory. The Night Hawk vanished from Inner
Sphere armies until Brandon O'Leary, great-grandson of Mountain Wolf's last president and
CEO Eli O'Leary, reopened Mountain Wolf BattleMechs on the planet Vendrell in April of 3055.
In November of that year, Mountain Wolf delivered the first new Night Hawks to the Federated
Commonwealth.
Capabilities:
Built for fast-response and raiding duties, the Night Hawk accomplishes both these missions
well. It is as fast as the Stinger and the Wasp, but better armed and armored than its
lighter cousins. The Night Hawk uses tested and reliable components, making it easy to
maintain. To help the Night Hawk survive extended combat, the design team at Mountain Wolf
gave the 'Mech maximum armor protection with ProtecTech Light BattleMech armor, a proven and
respected product.
The 'Mech's primary weapons are the Maxell extended-range large laser and the Defiance
large laser. These weapons give the Night Hawk great striking power, as well as the ability
to deliver devastating damage that most light 'Mechs cannot withstand. Completing the Night
Hawk's weapons is a Defiance medium pulse laser.
Deployment:
The Night Hawk is deployed along the Jade Falcon-Lyran Alliance front, as well as the
Alliance's border with the Periphery. However, the Night Hawk has yet to see combat.
Mountain Wolf recently announced plans to sell a limited number of Night Hawks to select
mercenary units in the next few months.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 210 Fusion 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 17
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 10
R/L Leg: 8 15
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
Large Laser RA 2 5.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 3
Specials: ENE
Distribution
Name/Model: Night Hawk NTK-2L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Small Laser 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Large Laser
6. Medium Laser 6. Life Support 6.Large Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Night Hawk NTK-2L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 112 x 2.5 x 1 280.000
Internal Structure (Standard w/ Fusion Engine): 58 x 1.5 x 1 x 1 (+) 87.000 = 367.000
Gyro (Standard): 35 x 0.5 (+) 17.500 = 384.500
Defensive Movement Factor: +3 (*) 1.30 = 499.850
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 499.850
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 12 (Heat Sinks) - 2 (Movement) - 15 (Weapons) = 1
Offensive Equipment:
Large Laser 123.000
Medium Laser (+) 46.000 = 169.000
Medium Laser (+) 46.000 = 215.000
Small Laser (+) 9.000 = 224.000
Total 'Mech Tonnage: (+) 35.000 = 259.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 388.500
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 388.500
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 499.850
Offensive Battle Rating: (+) 388.500 = 888.350
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 888
Alpha Strike Conversion
Name/Model: Night Hawk NTK-2L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
12 (Heat Sinks) = 12
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = -1
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Large Laser (+) 0.800 = 2.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 25.200
Divided by the maximum heat output - 4 (/) 13 = 1.938
Rounded up to the nearest tenth = 2.0
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
12 (Heat Sinks) = 12
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = -1
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 21.600
Divided by the maximum heat output - 4 (/) 13 = 1.662
Rounded up to the nearest tenth = 1.7
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
12 (Heat Sinks) = 12
2 (Movement) - 4 (Base) (-) -2 = 14
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 35 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 13.000 = 14.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 14.500 = 21.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 23.000
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 23
Cost Breakdown
Name/Model: Night Hawk NTK-2L
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 84,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 154,000.00
Engine (Fusion): (5,000 x 210 x 35) / 75 (+) 490,000.00 = 644,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,544,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,744,000.00
Life Support: 50,000 (+) 50,000.00 = 1,794,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 1,864,000.00
Heat Sinks (Single): 2 x 2,000 (+) 4,000.00 = 1,868,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 1,884,100.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 1,908,600.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,908,600.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Large Laser 100,000 100,000.00
Medium Laser 40,000 (+) 40,000.00 = 140,000.00
Medium Laser 40,000 (+) 40,000.00 = 180,000.00
Small Laser 11,250 (+) 11,250.00 = 191,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 191,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,908,600.00
Weapons and Equipment Cost: (+) 191,250.00 = 2,099,850.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 2,834,797.50
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,834,798.00