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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Vedette Medium Tank
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2943
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 717,500 C-Bills
Battle Value: 475
Movement Type: Tracked
Power Plant: : Locom-Pack 250 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: ProTech Medium
Armament:
1 Armstrong J11 Autocannon/5
1 ScatterGun Machine Gun
Manufacturer: A very Drunk Steiner, Hellespont Industries, Interstellar Arms, Quikscell Company, United Outworlders Corporation, Vandenberg Mechanized Industries
Primary Factory: Unknown (ADS), Sian (HI), Rockwellawan (IA), Layover (QC), Mitchella (UOC), Pinard (VMI)
Communications: Comstar Rover
Targeting & Tracking: Comstar Test-2
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 250 Internal Combustion 25.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 0 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 96 6.00
Type: Standard
Armor
Value
Front: 25
R/L Side: 19
Rear: 14
Turret: 19
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Weapons and Ammo Location Tonnage
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Autocannon/5 Turret 8.00
Machine Gun Turret 0.50
Autocannon/5 (Ammo 20) Body 1.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 16
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 3, Structure (S): 3
Specials: EE, SRCH, TUR(1/1/1)
Distribution
Name/Model: Vedette Medium Tank
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Machine Gun (Ammo 200) 1. Empty 1. Autocannon/5
2. Autocannon/5 (Ammo 20) 2. Machine Gun
3. Empty 3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Vedette Medium Tank
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 96 x 2.5 x 1 240.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 277.500
Unit Type Modifier: Tracked (*) 0.90 = 249.750
Defensive Movement Factor: +3 (*) 1.30 = 324.675
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Final Defensive Battle Rating: 324.675
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Offensive Battle Rating
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Offensive Equipment:
Autocannon/5 70.000
Autocannon/5 (Ammo 20) (+) 9.000 = 79.000
Machine Gun (+) 5.000 = 84.000
Machine Gun (Ammo 200) (+) 1.000 = 85.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 110.000
Speed Factor: 8 (Flank) (*) 1.370 = 150.700
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Final Offensive Battle Rating: 150.700
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Combat Vehicle Battle Value
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Defensive Battle Rating: 324.675
Offensive Battle Rating: (+) 150.700 = 475.375
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Final BattleMech Battle Value: 475
Alpha Strike Conversion
Name/Model: Vedette Medium Tank
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Autocannon/5 (TU) (+) 0.375 = 0.575
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/5 (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/5 (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 8.400
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 10.080
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 10.000 = 11.250
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 11.250 = 15.250
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 16.250
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Final Point Value: 16