BattleMech Technical Readout
Name/Model: Warhammer WHM-9S
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,267,600 C-Bills
Battle Value: 1,653
Chassis: Standard
Power Plant: 280 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 ER PPCs
1 Streak SRM 6
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 Light Fusion 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 31
Center Torso (rear): 10
R/L Torso: 15 22
R/L Torso (rear): 7
R/L Arm: 11 21
R/L Leg: 15 29
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers CT 2 2.00
CASE RT 1 0.50
Streak SRM 6 RT 2 4.50
Streak SRM 6 (Ammo 15) RT 1 1.00
ER PPC RA 3 7.00
ER PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 4
Specials: CASE
Distribution
Name/Model: Warhammer WHM-9S
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Double Heat Sink 4. Roll Again 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.ER PPC 4.ER PPC
5.ER PPC 5.ER PPC
6.ER PPC 6.ER PPC
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Double Heat Sink 3. Light Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Light Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Light Fusion Engine 3.Streak SRM 6
4.Double Heat Sink 4. Light Fusion Engine 4.Streak SRM 6
5.Double Heat Sink 5. ER Medium Laser 5. Streak SRM 6 (Ammo 15)
6. Roll Again 6. ER Medium Laser 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Warhammer WHM-9S
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=========================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------------
Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard w/ Light Fusion Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 640.375
Gyro (Standard): 70 x 0.5 (+) 35.000 = 675.375
Defensive Movement Factor: +2 (*) 1.20 = 810.450
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Final Defensive Battle Rating: 810.450
=========================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 42 (Weapons) = 2
Offensive Equipment:
ER PPC 229.000
ER PPC (+) 229.000 = 458.000
Streak SRM 6 (+) 89.000 = 547.000
ER Medium Laser (+) 62.000 = 609.000
ER Medium Laser (+) 62.000 = 671.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 682.000
Total 'Mech Tonnage: (+) 70.000 = 752.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 842.240
---------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 842.240
=========================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 810.450
Offensive Battle Rating: (+) 842.240 = 1,652.690
---------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,653
Alpha Strike Conversion
Name/Model: Warhammer WHM-9S
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER PPC (+) 1.000 = 2.000
ER PPC (+) 1.000 = 3.000
Streak SRM 6 (+) 1.200 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 168.000
Divided by the maximum heat output - 4 (/) 42 = 4.000
Rounded up to the nearest tenth = 4.0
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Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
ER PPC (+) 1.000 = 2.000
ER PPC (+) 1.000 = 3.000
Streak SRM 6 (+) 1.200 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 168.000
Divided by the maximum heat output - 4 (/) 42 = 4.000
Rounded up to the nearest tenth = 4.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 12
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
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Final Armor Value: 7
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Light Fusion on a 70 ton BattleMech = 4.0
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Final Structure Value: 4
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 1 (Overheat) (+) 1.000 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 19.800
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 20.000 = 21.000
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 21.000 = 37.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 38
Cost Breakdown
Name/Model: Warhammer WHM-9S
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 158,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 298,000.00
Engine (Light Fusion): (15,000 x 280 x 70) / 75 (+) 3,920,000.00 = 4,218,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,118,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,318,000.00
Life Support: 50,000 (+) 50,000.00 = 5,368,000.00
Sensors: 70 x 2,000 (+) 140,000.00 = 5,508,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 5,628,000.00
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 5,649,000.00
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 5,698,000.00
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Total Structural Cost: 5,698,000.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
ER PPC 300,000 (+) 300,000.00 = 510,000.00
ER PPC 300,000 (+) 300,000.00 = 810,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 930,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 930,000.00
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Total Weapons and Equipment Cost 930,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,698,000.00
Weapons and Equipment Cost: (+) 930,000.00 = 6,628,000.00
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 11,267,600.00
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Final BattleMech Cost 11,267,600.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The light engine saves some tonnage as does the removal of the smalls (compared to the WHM-8D). This tonnage was used to give it tremendous heat dissipation capability. It can even dish out an alpha strike without that much heat!
That can be useful but all in all i think its just oversinked and i would prefer the -8D.
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Member Review - DarkAdder : 09-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Wait, didnt I just see this one? Okay, the Warhammer is easy to upgrade, modify, and otherwise diddle with. This is a retread of an earlier model, in my opinion.
The loss of the small lasers isnt something you should mourn, really. But the rest of the weapons have been done before.
Nothing really new, here, kids.
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Member Review - Titus : 30-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This is a nice improvement over the 8D. The small laser really didn't help much and I personally don't like C3. This gets rid of them and gives you enough heat sinks to alpha strike often. All in all, this is one of the better upgrades.
No topic has been started for this review [Start Topic]
Member Review - Wanallo : 22-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
The Warhammer suffers from over variantation, to many variants to a good mech. Some like this one, do not really add anything to the mechs impressive service record. Speed is, average, armour is average, weapons are average. An average mech.
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"Fear is that little darkroom where negatives are developed." - Michael Pritchard