BattleMech Technical Readout
Name/Model: Warhammer WHM-9D
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,344,367 C-Bills
Battle Value: 2,152
Chassis: Endo Steel
Power Plant: 350 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 ER PPCs
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 350 XL 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (rear): 11
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
ER Medium Laser RT 1 1.00
Jump Jet RT 1 1.00
ER Medium Laser LT 1 1.00
Jump Jet LT 1 1.00
Targeting Computer LT 4 4.00
ER PPC RA 3 7.00
ER PPC LA 3 7.00
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Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 3, TMM: 2, MV: 10"/6"j
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 7, Structure (S): 3
Specials: ENE, JMPW1
Distribution
Name/Model: Warhammer WHM-9D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Double Heat Sink 4. Endo Steel 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.ER PPC 4.ER PPC
5.ER PPC 5.ER PPC
6.ER PPC 6.ER PPC
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. ER Medium Laser 5. Gyro 5. ER Medium Laser
6.Targeting Computer 6. Gyro 6. Endo Steel
1.Targeting Computer 1. Gyro 1. Endo Steel
2.Targeting Computer 2. XL Engine 2. Endo Steel
3.Targeting Computer 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. Jump Jet 5. Roll Again
6. Endo Steel 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Warhammer WHM-9D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Endo Steel w/ XL Engine): 107 x 1.5 x 1 x 0.5 (+) 80.250 = 620.250
Gyro (Standard): 70 x 0.5 (+) 35.000 = 655.250
Defensive Movement Factor: +3 (*) 1.30 = 851.825
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 851.825
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 3 (Movement) - 40 (Weapons) = -1
Offensive Equipment:
ER PPC 286.250
ER PPC (+) 286.250 = 572.500
ER Medium Laser (+) 77.500 = 650.000
ER Medium Laser (+) 77.500 = 727.500
Total 'Mech Tonnage: (+) 70.000 = 797.500
Speed Factor: 8 (Run) + 2 (Jump) (*) 1.630 = 1,299.925
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,299.925
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 851.825
Offensive Battle Rating: (+) 1,299.925 = 2,151.750
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,152
Alpha Strike Conversion
Name/Model: Warhammer WHM-9D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"/6"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
3 (Movement) + 40 (Weapons) - 4 (Base) (-) 39 = -3
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.100
ER PPC [Targeting Computer] (+) 1.100 = 2.200
ER PPC [Targeting Computer] (+) 1.100 = 3.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 118.800
Divided by the maximum heat output - 4 (/) 39 = 3.046
Rounded up to the nearest tenth = 3.1
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Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
3 (Movement) + 40 (Weapons) - 4 (Base) (-) 39 = -3
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.100
ER PPC [Targeting Computer] (+) 1.100 = 2.200
ER PPC [Targeting Computer] (+) 1.100 = 3.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 118.800
Divided by the maximum heat output - 4 (/) 39 = 3.046
Rounded up to the nearest tenth = 3.1
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Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = 7
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.100 = 1.100
ER PPC [Targeting Computer] (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
===================================================================================================================
Convert Armor
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Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
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Final Armor Value: 7
===================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 70 ton BattleMech = 3.0
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Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 0 (Overheat) (+) 0.000 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 20.500 = 22.250
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 22.250 = 38.750
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 42.750
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Final Point Value: 43
Cost Breakdown
Name/Model: Warhammer WHM-9D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 247,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 387,000.00
Engine (XL): (20,000 x 350 x 70) / 75 (+) 6,533,333.33 = 6,920,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,120,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,320,333.33
Life Support: 50,000 (+) 50,000.00 = 8,370,333.33
Sensors: 70 x 2,000 (+) 140,000.00 = 8,510,333.33
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 8,618,333.33
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 8,639,333.33
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 8,688,333.33
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Total Structural Cost: 8,688,333.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER PPC 300,000 (+) 300,000.00 = 460,000.00
ER PPC 300,000 (+) 300,000.00 = 760,000.00
Jump Jets 70 x (3 x 3) x 200 (+) 126,000.00 = 886,000.00
Targeting Computer 4 x 10,000 (+) 40,000.00 = 926,000.00
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Total Weapons and Equipment Cost 926,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 8,688,333.33
Weapons and Equipment Cost: (+) 926,000.00 = 9,614,333.33
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 16,344,366.67
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 16,344,367.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The added speed will help to reach the most perfect range to use its TC boosted ER-PPC's so you'll have a dangerous and powerful sniper. The JJ's seem a bit odd but surely can help in some circumstances too.
The backup weaponry is down to two ER mediums so better keep your distance as that will be good to protect your fragile XL.
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Member Review - bladewind : 25-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Cutting away the XL for other gear and weapons would be alot better for this mod.
The TC makes this mech a terrifying sniper and so he won't really need the speed. What he need will be the full jump and some survivability to counter fire. And of course, more closed range weapons cant hurt.
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Member Review - DarkAdder : 12-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Ummm.... Youre telling me this is a WHM?
Okay, its got some speed. That will help out, letting it keep up with some quicker recon elements and more than adequate for armor and infantry support. Im not sure that this thing really need to be jump capable, though. I guess it would be handy in forest, mountain, or urban terrain, but beyond that, its getting close to Wasted Space.
The armor is decent, it can take a solid shot and return fire.
The weapons load has me going.....huh?
Two ER PPCs, okay, the WHM has those so this might be a good mod. But two ER lasers? Warhammers are supposed to scare their enemies with lots of guns. This thing doesnt scare me all that much. Granted the TC will make it more accurate, but that cant save an undergunned mech.
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Member Review - js : 17-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I was impressed when I first saw this one. Then I looked more closely and didn't like what I saw.
The good:
Mobility: this is the Warhammer to slug it out at high speeds. It's even got 3 jump jets for a limited jump. That can come in handy in cluttered terrain.
The targeting computer is also a plus. That extra little bonus to hit is always nice. (But could those 4 tons have been put to better use in secondary weapons?)
The bad:
Firepower? Where are you? Total damage potential is only 30 - and you overheat by 4 to do it even if you don't move. In practice, you can consistently put out only 25 points of damage. Pretty low for a heavy.
The BV is too high for what you get. In fact, at 1841 it's one of the highest BV's of any IS heavy 'Mech. This means it's a poor choice to take along in a fight rated by BV. You can get more bang for the buck with a number of other designs.
The average:
While the mobility is good, it comes at the usual cost - an XL engine. Fortunately, the armor is as thick as is practical (one point of maximum).
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"Never criticize a man until you've walked a mile in his moccasins." - American Indian Proverb