BattleMech Technical Readout
Name/Model: Warhammer WHM-4L
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,850,633 C-Bills
Battle Value: 1,743
Chassis: Standard
Power Plant: 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Stealth with CASE
Armament:
2 ER PPCs
1 Streak SRM 6
4 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser H 1 2.00
Guardian ECM Suite CT 2 1.50
CASE RT 1 0.50
Streak SRM 6 RT 2 4.50
Streak SRM 6 (Ammo 15) RT 1 1.00
Medium Pulse Laser LT 1 2.00
ER PPC RA 3 7.00
Medium Pulse Laser RA 1 2.00
ER PPC LA 3 7.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 3
Specials: CASE, ECM, STL
Distribution
Name/Model: Warhammer WHM-4L
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Double Heat Sink 4. Medium Pulse Laser 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.ER PPC 1.ER PPC
2.ER PPC 2.ER PPC
3.ER PPC 3.ER PPC
4. Medium Pulse Laser 4. Medium Pulse Laser
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Streak SRM 6
2.Double Heat Sink 2. XL Engine 2.Streak SRM 6
3.Double Heat Sink 3. XL Engine 3. Streak SRM 6 (Ammo 15)
4. Medium Pulse Laser 4. XL Engine 4. CASE
5. Stealth 5.Guardian ECM Suite 5. Stealth
6. Stealth 6.Guardian ECM Suite 6. Stealth
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Warhammer WHM-4L
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Stealth): 216 x 2.5 x 1 540.000
Internal Structure (Standard w/ XL Engine): 107 x 1.5 x 1 x 0.5 (+) 80.250 = 620.250
Gyro (Standard): 70 x 0.5 (+) 35.000 = 655.250
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 716.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 701.250
Defensive Movement Factor: +2 (w/ Stealth) (*) 1.40 = 981.750
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 981.750
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 10 (Stealth) - 48 (Weapons) = -22
Offensive Equipment:
ER PPC 229.000
ER PPC (+) 229.000 = 458.000
Streak SRM 6 [Inefficient] (+) 44.500 = 502.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 526.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 550.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 574.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 598.500
Streak SRM 6 (Ammo 15) (+) 11.000 = 609.500
Total 'Mech Tonnage: (+) 70.000 = 679.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 761.040
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 761.040
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 981.750
Offensive Battle Rating: (+) 761.040 = 1,742.790
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,743
Alpha Strike Conversion
Name/Model: Warhammer WHM-4L
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 50 (Weapons) + 10 (Stealth) - 4 (Base) (-) 58 = -26
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
ER PPC (+) 1.000 = 3.640
ER PPC (+) 1.000 = 4.640
Streak SRM 6 (+) 1.200 = 5.840
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 186.880
Divided by the maximum heat output - 4 (/) 58 = 3.222
Rounded up to the nearest tenth = 3.3
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 50 (Weapons) + 10 (Stealth) - 4 (Base) (-) 58 = -26
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
ER PPC (+) 1.000 = 3.640
ER PPC (+) 1.000 = 4.640
Streak SRM 6 (+) 1.200 = 5.840
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 186.880
Divided by the maximum heat output - 4 (/) 58 = 3.222
Rounded up to the nearest tenth = 3.3
Unit receives Overheat (OV) value of 2
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 30 (Weapons) + 10 (Stealth) - 4 (Base) (-) 38 = -6
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 64.000
Divided by the maximum heat output - 4 (/) 38 = 1.684
Rounded up to the nearest tenth = 1.7
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Stealth: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 70 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with Stealth = STL
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[1 (8" Move) + 1 (Stealth)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 20.500 = 21.500
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 21.500 = 38.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 40.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 41
Cost Breakdown
Name/Model: Warhammer WHM-4L
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (216 pts) 13.5 x 50,000 675,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 703,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 843,000.00
Engine (XL): (20,000 x 280 x 70) / 75 (+) 5,226,666.67 = 6,069,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,969,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,169,666.67
Life Support: 50,000 (+) 50,000.00 = 7,219,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 7,359,666.67
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 7,455,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 7,476,666.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 7,525,666.67
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 7,525,666.67
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
ER PPC 300,000 (+) 300,000.00 = 650,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 850,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 910,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 970,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,030,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,090,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,210,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,210,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,210,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,525,666.67
Weapons and Equipment Cost: (+) 1,210,000.00 = 8,735,666.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 14,850,633.33
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 14,850,633.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Quite good Liao upgrade.
The XL is more vulnerable but good armor and stealth-ability do counter that.
Its two ER-PPC give it great range and firepower but with activated stealth it has to alternate fire. With pulse lasers and a streak it has tremendous short range firepower too that can be used with stealth.
No topic has been started for this review [Start Topic]
Member Review - Looter : 23-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
I cannot say again how great stealth armor is in a mech capable of engaging at range. This mech is going to have heating problems though. Moving all out with Stealth armor up will overheat this after firing both PPC's pretty badly. But this will allow it to get in closer to where those Medium pulse lasers are good and once you reach that range you shut down the Stealth and open up on your target. Good design
No topic has been started for this review [Start Topic]
Member Review - mud : 17-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Not overly impressive; some of the weight saved in converting to an XL engine goes into armor, but considering the added vulnerability inherent in an XL engine, it's something of a wash defensively. The PPCs are nice, but the pulse lasers have no range whatsoever, a bad thing for a 'mech this slow.
No topic has been started for this review [Start Topic]
Member Review - DarkAdder : 02-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A good mod of the original. The twin ER PPCs are going to beat the hell out of someone, while the laser arrays will shred anything that gets too close, including elementals, and are backed up nicely by the Streaks. An ECM system keeps this mech somewhat safe from smart weapons, and the heavy armor will take alot of abuse before needing some duct tape to fix it.
No topic has been started for this review [Start Topic]
"Good habits result from resisting temptation." - Ancient Proverb