BattleMech Technical Readout
Name/Model: Rakshasa MDG-1A-MCP
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,054,250 C-Bills
Battle Value: 2,121
Chassis: GM Marauder Special MD Endo Steel
Power Plant: GM 375 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: StarGuard Ferro-Fibrous with CASE
Armament:
2 ExoStar Pinnacle (Clantech) ER Large Lasers (C)
2 ExoStar Pinnacle (Clantech) ER Medium Lasers (C)
2 Federated 10-Shot LRM 10 w/ Artemis IV FCS
Manufacturer: General Motors
Primary Factory: Kathil
Communications: Dalban Micronics
Targeting & Tracking: Sync-Tracker (39-42071)
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Overview:
Since the Inner Sphere's first look at an OmniMech on The Rock in 3049, 'Mech designers have
marveled at the design excellence of the so-called Mad Cat. Few could believe that the
firepower of a Marauder and a Catapult could be combined on one chassis, and still move at a
33 percent higher speed. NAIS technicians and students have been laboring for more than five
years to emulate the Mad Cat's design profile. A recent breakthrough has produced a
masterpiece of design, the Rakshasa, so named for the mythical creature that mimicked its
adversaries' appearance and skills.
Capabilities:
Whether because of, or in spite of, the tight security around the Rakshasa project, rumors
abound that the "breakthrough" that led to the final design came from analysis of a captured
Clan Mad Cat. No matter what the truth, the Rakshasa is an amazing product of years of
development. Built on a heavily modified GM Marauder chassis, the 'Mech uses endo steel
technology to strengthen and lighten the skeleton.
After long debate, the designers chose to focus on firepower rather than safety. They
eliminated the plans for CASE to make room for Artemis IV fire-control processors. These
sensors provided the two Federated 10-shot missile LRM packs with unmatched accuracy and
tight shot grouping. It is hoped that this accuracy will make up for the small launchers,
since Clan LRM racks are considerably lighter.
The Rakshasa's "bite" comes from two arm-mounted ExoStar ER large lasers, each of which
is supplemented by a Martell medium laser for additional short-range fire-power. The muzzles
of these weapons are recessed into the 'Mech's forearms, allowing the pilot to engage in
hand-to-hand combat without damaging the laser's optics and emitters. A single Martell
medium pulse laser rounds out the Rakshasa's armaments, making it a virtual double of its
parent design.
Field-testing and simulation show that while the Rakshasa's mission profile matches
that of the Mad Cat, its weapon range and firepower are clearly inferior to the Clan design.
Despite this shortcoming, the Rakshasa remains a formidable heavy 'Mech, with superior
accuracy, speed, and maneuverability.
Variants
One of the few drawbacks of this otherwise excellent design is that the paired ER
lasers generate excessive heat. The problem can be corrected by replacement with standard
large lasers, a variation suggested as a relatively simple field upgrade.
Deployment:
General Motors has just begun full production of the Rakshasa, expecting to send four out by
the end of the year, and six each year thereafter. Initial shipments are designated to the
Tenth Lyran Guards RCT at Ft. Loudon. Because this unit is not only in an extremely
important tactical location, but also commanded by Victor Steiner-Davion himself, the
Rakshasa should get quite a workout once it arrives.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 375 XL 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Compact 6.00
Cockpit: Standard 3.00
Armor Factor: 206 11.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 9
R/L Torso: 16 22
R/L Torso (rear): 7
R/L Arm: 12 21
R/L Leg: 16 28
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Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
LRM 10 w/ Artemis IV FCS RT 3 6.00
LRM 10 (Ammo 12) [Artemis IV] RT 1 1.00
CASE LT 1 0.50
LRM 10 w/ Artemis IV FCS LT 3 6.00
LRM 10 (Ammo 12) [Artemis IV] LT 1 1.00
ER Large Laser (C) RA 1 4.00
ER Medium Laser (C) RA 1 1.00
ER Large Laser (C) LA 1 4.00
ER Medium Laser (C) LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 7, Structure (S): 3
Specials: CASE, IF1
Distribution
Name/Model: Rakshasa MDG-1A-MCP
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser (C) 4. Ferro-Fibrous 4. ER Large Laser (C)
5. ER Medium Laser (C) 5. Sensors 5. ER Medium Laser (C)
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.LRM 10 4. Compact Gyro 4.LRM 10
5.LRM 10 5. Compact Gyro 5.LRM 10
6. Artemis IV FCS 6. XL Engine 6. Artemis IV FCS
1. LRM 10 (Ammo 12) [Artemis IV] 1. XL Engine 1. LRM 10 (Ammo 12) [Artemis IV]
2. CASE 2. XL Engine 2. CASE
3. Ferro-Fibrous 3.Double Heat Sink 3. Ferro-Fibrous
4. Ferro-Fibrous 4.Double Heat Sink 4. Ferro-Fibrous
5. Endo Steel 5.Double Heat Sink 5. Endo Steel
6. Endo Steel 6. Ferro-Fibrous 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Rakshasa MDG-1A-MCP
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 206 x 2.5 x 1 515.000
Internal Structure (Endo Steel w/ XL Engine): 114 x 1.5 x 1 x 0.5 (+) 85.500 = 600.500
Gyro (Compact): 75 x 0.5 (+) 37.500 = 638.000
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 608.000
Defensive Movement Factor: +3 (*) 1.30 = 790.400
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Final Defensive Battle Rating: 790.400
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 42 (Weapons) = -6
Offensive Equipment:
ER Large Laser (C) 248.000
ER Large Laser (C) (+) 248.000 = 496.000
ER Medium Laser (C) (+) 108.000 = 604.000
LRM 10 w/ Artemis IV FCS (+) 108.000 = 712.000
LRM 10 w/ Artemis IV FCS (+) 108.000 = 820.000
ER Medium Laser (C) [Inefficient] (+) 54.000 = 874.000
LRM 10 (Ammo 12) [Artemis IV] (+) 11.000 = 885.000
LRM 10 (Ammo 12) [Artemis IV] (+) 11.000 = 896.000
Total 'Mech Tonnage: (+) 75.000 = 971.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 1,330.270
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Final Offensive Battle Rating: 1,330.270
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BattleMech Battle Value
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Defensive Battle Rating: 790.400
Offensive Battle Rating: (+) 1,330.270 = 2,120.670
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Final BattleMech Battle Value: 2,121
Alpha Strike Conversion
Name/Model: Rakshasa MDG-1A-MCP
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -8
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.400 = 0.400
LRM 10 w/ Artemis IV FCS (+) 0.400 = 0.800
ER Medium Laser (C) (+) 0.700 = 1.500
ER Medium Laser (C) (+) 0.700 = 2.200
ER Large Laser (C) (+) 1.000 = 3.200
ER Large Laser (C) (+) 1.000 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 134.400
Divided by the maximum heat output - 4 (/) 40 = 3.360
Rounded up to the nearest tenth = 3.4
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -8
Offensive Equipment: = 0.000
ER Medium Laser (C) (+) 0.700 = 0.700
ER Medium Laser (C) (+) 0.700 = 1.400
LRM 10 w/ Artemis IV FCS (+) 0.800 = 2.200
LRM 10 w/ Artemis IV FCS (+) 0.800 = 3.000
ER Large Laser (C) (+) 1.000 = 4.000
ER Large Laser (C) (+) 1.000 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 160.000
Divided by the maximum heat output - 4 (/) 40 = 4.000
Rounded up to the nearest tenth = 4.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 2
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.800 = 0.800
LRM 10 w/ Artemis IV FCS (+) 0.800 = 1.600
ER Large Laser (C) (+) 1.000 = 2.600
ER Large Laser (C) (+) 1.000 = 3.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.6
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Final Long Range Damage Value: 4
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Convert Armor
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Ferro-Fibrous: 206 armor points x 1 206.000 = 206.000
Armor Factor Conversion (/) 30 = 6.867
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere XL on a 75 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 1 (Overheat) (+) 1.000 = 18.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 19.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 20.500 = 21.750
Unit's Final Point Value:
Offensive Value = 19.500
Defensive Value (+) 21.750 = 41.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 45.250
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Final Point Value: 45
Cost Breakdown
Name/Model: Rakshasa MDG-1A-MCP
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (206 pts) 11.5 x 20,000 230,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 350,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 500,000.00
Engine (XL): (20,000 x 375 x 75) / 75 (+) 7,500,000.00 = 8,000,000.00
Gyro (Compact): 6.0 x 400,000 (+) 2,400,000.00 = 10,400,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 10,600,000.00
Life Support: 50,000 (+) 50,000.00 = 10,650,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 10,800,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 10,896,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 22,500.00 = 10,918,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 10,971,000.00
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Total Structural Cost: 10,971,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 300,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 500,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 580,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 660,000.00
LRM 10 (Ammo 12) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 660,000.00
LRM 10 (Ammo 12) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 660,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 860,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 1,060,000.00
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Total Weapons and Equipment Cost 1,060,000.00
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BattleMech Cost
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Structural Cost: 10,971,000.00
Weapons and Equipment Cost: (+) 1,060,000.00 = 12,031,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 21,054,250.00
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Final BattleMech Cost 21,054,250.00