BattleMech Technical Readout
Name/Model: Striker IIC
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 80
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 18,625,890 C-Bills
Battle Value: 2,914
Chassis: Ford CVX 21 Endo Steel
Power Plant: 320 XL
Walking Speed: 43.2 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Double-Forged ZX20 Hardened
Armament:
1 Mk. XVII ER PPC
2 Series 7K ER Large Lasers
3 Series 2f ER Medium Lasers
1 Series 1b ER Small Laser
Manufacturer: Auxiliary Production Site #4
Primary Factory: DSS Poseidon Mobile Production Facility
Communications: Basix 200
Targeting & Tracking: Rander Crosshairs
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Overview:
First built in 2550 as one of the SLDF's earliest assault 'Mechs, the Striker has proved its
worth many times over. As technological advancements enabled the Star League to build
heavier assault 'Mechs, the Striker was relegated to second line and garrison units. Over
the long centuries of the Succession Wars the number of Strikers left in the Inner Sphere
steadily decreased, and at present less than 300 Strikers remain operational. The primary
production facility for the Striker was destroyed during a Kurita raid in 2867, and no new
Strikers have been produced in recent years.
Capabilities:
Built with the largest fusion engine available at the time of its initial design, the
Striker was the fastest and heaviest 'Mech in the Star League inventory until advances in
technology displaced it. The massive weight of the Striker's engine limited the weapons the
design team could install, but they gave the 'Mech the heaviest arsenal it could carry. The
primary weapon is a HellStar PPC, supplemented by a large laser to give the Striker a
knockout one-two punch. Secondary weapons are an AC-5 with one ton of ammunition and three
medium lasers. The Striker also has fifteen heat sinks and thirteen and a half tons of
armor.
Variants
The only known variant of the Striker, the 2D model used by the Capellan Confederation,
replaces the original fifteen heat sinks with twelve double heat sinks and adds two tons of
armor. In addition, the HellStar PPC is replaced with a Magna FireStar extended range PPC,
and the three medium lasers are replaced with two medium pulse lasers.
Deployment:
The armed forces of House Steiner and House Liao possess most of the Star League-era
Strikers, and all of the Steiner machines remain in military forces stationed in the Lyran
Alliance. House Liao has recently deployed its Strikers in its front line 'Mech units,
whereas most Lyran Strikers are in militia units along the Steiner Periphery border near
Marik space. The rest of the known Strikers are spread throughout the Inner Sphere and the
Periphery, reportedly in the possession of several mercenary units.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 320 XL 11.50
Walking MP: 4
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 19 [38] 9.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 247 31.00
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 34
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser H 1 1.00
2 ER Medium Lasers CT 2 2.00
ER PPC RT 2 6.00
ER Large Laser LT 1 4.00
ER Small Laser RA 1 0.50
ER Large Laser LA 1 4.00
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Alpha Strike Statistics
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Point Value (PV): 63
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 2
Armor (A): 16, Structure (S): 4
Specials: CR, ENE
Distribution
Name/Model: Striker IIC
Technology: Clan
Tonnage: 80
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Medium Laser 4. Hand Actuator
5. ER Large Laser 5. Sensors 5. ER Small Laser
6.Double Heat Sink 6. Life Support 6. Endo Steel
1.Double Heat Sink 1. Endo Steel
2. Roll Again 2. Endo Steel
3. Roll Again 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Large Laser 3. XL Engine 3.ER PPC
4.Double Heat Sink 4. Gyro 4.ER PPC
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6. Roll Again 6. Gyro 6.Double Heat Sink
1. Roll Again 1. Gyro 1.Double Heat Sink
2. Roll Again 2. XL Engine 2.Double Heat Sink
3. Roll Again 3. XL Engine 3.Double Heat Sink
4. Roll Again 4. XL Engine 4.Double Heat Sink
5. Roll Again 5. ER Medium Laser 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Striker IIC
Technology: Clan
Tonnage: 80
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Hardened): 247 x 2.5 x 2 1,235.000
Internal Structure (Endo Steel w/ XL Engine): 122 x 1.5 x 1 x 0.75 (+) 137.250 = 1,372.250
Gyro (Standard): 80 x 0.5 (+) 40.000 = 1,412.250
Defensive Movement Factor: +2 (*) 1.20 = 1,694.700
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Final Defensive Battle Rating: 1,694.700
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 38 (Heat Sinks) - 2 (Movement) - 56 (Weapons) = -14
Offensive Equipment:
ER PPC 412.000
ER Large Laser (+) 248.000 = 660.000
ER Large Laser (+) 248.000 = 908.000
ER Medium Laser (+) 108.000 = 1,016.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,070.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,124.000
ER Small Laser [Inefficient] (+) 15.500 = 1,139.500
Total 'Mech Tonnage: (+) 80.000 = 1,219.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,219.500
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Final Offensive Battle Rating: 1,219.500
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BattleMech Battle Value
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Defensive Battle Rating: 1,694.700
Offensive Battle Rating: (+) 1,219.500 = 2,914.200
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Final BattleMech Battle Value: 2,914
Alpha Strike Conversion
Name/Model: Striker IIC
Technology: Clan
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with Hardened Armor (-) 1 = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
2 (Movement) + 56 (Weapons) - 4 (Base) (-) 54 = -16
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Large Laser (+) 1.000 = 3.600
ER Large Laser (+) 1.000 = 4.600
ER PPC (+) 1.500 = 6.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 231.800
Divided by the maximum heat output - 4 (/) 54 = 4.293
Rounded up to the nearest tenth = 4.3
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
38 (Heat Sinks) = 38
2 (Movement) + 56 (Weapons) - 4 (Base) (-) 54 = -16
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Large Laser (+) 1.000 = 3.600
ER Large Laser (+) 1.000 = 4.600
ER PPC (+) 1.500 = 6.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 38 = 231.800
Divided by the maximum heat output - 4 (/) 54 = 4.293
Rounded up to the nearest tenth = 4.3
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
38 (Heat Sinks) = 38
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = 1
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER PPC (+) 1.500 = 3.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.5
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Final Long Range Damage Value: 4
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Convert Armor
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Hardened: 247 armor points x 2 494.000 = 494.000
Armor Factor Conversion (/) 30 = 16.467
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Final Armor Value: 16
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Convert Structure
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Engine: Clan XL on a 80 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 22.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.500
Defensive Interaction Rating:
Armor Factor 16 (Armor) x 2.0 (Non-Vehicle Unit) = 32.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 36.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 39.600
Final DIR Round to nearest half point = 39.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.000
Final DIR Defensive Interaction Rating (+) 39.500 = 40.500
Unit's Final Point Value:
Offensive Value = 22.500
Defensive Value (+) 40.500 = 63.000
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Final Point Value: 63
Cost Breakdown
Name/Model: Striker IIC
Technology: Clan
Tonnage: 80
Configuration: Biped BattleMech
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Structural Cost
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Armor (Hardened): (247 pts) 31.0 x 15,000 465,000.00
Internal Structure (Endo Steel): 80 x 1,600 x 1 (+) 128,000.00 = 593,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 753,000.00
Engine (XL): (20,000 x 320 x 80) / 75 (+) 6,826,666.67 = 7,579,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,779,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,979,666.67
Life Support: 50,000 (+) 50,000.00 = 9,029,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 9,189,666.67
Heat Sinks (Double): 19 x 6,000 (+) 114,000.00 = 9,303,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 36,800.00 = 9,340,466.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 9,396,466.67
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Total Structural Cost: 9,396,466.67
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 480,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 560,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 640,000.00
ER PPC 300,000 (+) 300,000.00 = 940,000.00
ER Small Laser 11,250 (+) 11,250.00 = 951,250.00
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Total Weapons and Equipment Cost 951,250.00
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BattleMech Cost
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Structural Cost: 9,396,466.67
Weapons and Equipment Cost: (+) 951,250.00 = 10,347,716.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 18,625,890.00
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Final BattleMech Cost 18,625,890.00