Battle Value Breakdown
Name/Model: Domino Tank Barbarossa
Technology: Inner Sphere
Tonnage: 10
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 107.500
Unit Type Modifier: Tracked (*) 0.90 = 96.750
Defensive Movement Factor: +4 (*) 1.40 = 135.450
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Final Defensive Battle Rating: 135.450
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Offensive Battle Rating
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Offensive Equipment:
MagShot Gauss Rifle 15.000
MagShot Gauss Rifle (Ammo 50) (+) 2.000 = 17.000
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 22.000
Speed Factor: 11 (Flank) (*) 1.760 = 38.720
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Final Offensive Battle Rating: 38.720
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Combat Vehicle Battle Value
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Defensive Battle Rating: 135.450
Offensive Battle Rating: (+) 38.720 = 174.170
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Final BattleMech Battle Value: 174
Alpha Strike Conversion
Name/Model: Domino Tank Barbarossa
Technology: Inner Sphere
Tonnage: 10
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Tracked Motive Type = 14"t
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MagShot Gauss Rifle (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MagShot Gauss Rifle (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.8 (Tracked) = 1.800
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.800
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 4.900
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 5.000 = 6.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 6.750 = 8.250
Agile [3 (TMM) - 1] x 0.5 (Medium) (+) 1.000 = 9.250
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Final Point Value: 9
Cost Breakdown
Name/Model: Domino Tank Barbarossa
Technology: Inner Sphere
Tonnage: 10
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (40 pts) 2.5 x 10,000 25,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 35,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 40,000.00
Engine (Internal Combustion) (1,250 x 70 x 10) / 75 (+) 11,666.67 = 51,666.67
Turret 0.5 x 5,000 (+) 2,500.00 = 54,166.67
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Total Structural Cost 54,166.67
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Weapons and Equipment Cost
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MagShot Gauss Rifle 8,500 8,500.00
MagShot Gauss Rifle (Ammo 50) [Empty Bin] 0 (+) 0.00 = 8,500.00
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Total Weapons and Equipment Cost 8,500.00
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Combat Vehicle Cost
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Structural Cost 54,166.67
Weapons and Equipment Cost (+) 8,500.00 = 62,666.67
Combat Vehicle Cost Multiplier 1 + (10 / 100) (*) 1.1 = 68,933.33
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Final Combat Vehicle Cost 68,933.00