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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Nov-2021 11:51]   BattleMech Technical Readout
Red Shift RDS-0T
                 BattleMech Technical Readout

Name/Model:         Red Shift RDS-0T
Designer:           KrazyCaley
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,795,600 C-Bills
Battle Value:       489

Chassis:              Standard
Power Plant:          160 Fusion
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Medium Laser
Manufacturer:         Leopard Armor
    Primary Factory:  Terra
Communications:       Teldon 33 with Guardian ECM Suite
Targeting & Tracking: Scope 85 RDNST

================================================================================================
Overview:
    One of an amazing number of new designs being fielded by the Word of Blake, the Red Shift is
    manufactured by Leopard Armor, a Terran company that formerly produced vehicles for ComStar.
    When the Word of Blake took Terra, Leopard Armor simply shifted their contract and even
    began producing an old design again for the Militia, the Padilla Heavy Artillery Tank. The
    Red Shift is the companyÃ?Â?s first foray into BattleMech production, quite a challenge
    for the veteran company.
    
    The Leopard Armor design teamÃ?Â?s stated goal was to produce a light, fast
    BattleMech to spot for and help protect Padillas, as such a combination was highly effective
    during the era of the first Star League. The key to such a Ã?Â?Mech was clearly the TAG
    system, the most accurate method of targeting for the Arrow IV artillery system mounted on
    the Padilla. Knowing this, the designers built the Ã?Â?Mech around the TAG, using an
    extralight engine and an endo-steel frame to provide maximum speed. A Guardian ECM system
    was included to protect both the Red Shift and its companion artillery vehicles, as well as
    maximum possible armor to help ensure survivability.

Capabilities:
    Though the TAG system is the keystone of the Red Shift, it is not its only weapon; to
    underestimate the diminutive Ã?Â?Mech would be a mistake. Able to reach a top speed of
    just over 150 kilometers per hour, many tracking systems have trouble targeting the Red
    Shift once it gets moving. Those that do hit it have to blast through armor protection that
    is quite strong for a Ã?Â?Mech its size. The Guardian ECM system protects it from systems
    such as the Artemis IV and C3 networks as well.
    
    In addition to the TAG, the Red Shift carries two medium pulse lasers. The accuracy of
    these lasers is very helpful when other speedy Ã?Â?Mechs are encountered, and the Red
    Shift has proven quite successful at destroying both a variety of light Ã?Â?Mechs and even
    some mediums.

Deployment:
    The Red Shift has been sent to every division of the Word of Blake Militia, usually assigned
    to units containing Padilla Heavy Artillery Tanks or another Ã?Â?Mech or vehicle mounting
    the Arrow IV system. In some cases, they have been sent to missile-heavy units, as the Word
    of Blake has access to the Free Worlds LeagueÃ?Â?s Semi-guided warhead technology.
    
    
    
    Variants
    
    
    
    A more dedicated scouting variant of the Red Shift replaces the Guardian ECM with a
    Beagle Active Probe. Roughly two out of every five Red Shifts produced are of this variant,
    which are being used to replace aging Mongooses.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6              7       
    Center Torso (rear):                               1       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  1       
    R/L Arm:                            3              6       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Guardian ECM Suite                                        CT                2          1.50             
Medium Laser                                              RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: ECM, ENE, TAG