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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 10:00]   BattleMech Technical Readout
Ursavus Prime
                 BattleMech Technical Readout

Name/Model:         Ursavus Prime
Designer:           DefensorFidei
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,139,750 C-Bills
Battle Value:       3,058

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Large Pulse Lasers
    2 ER Large Lasers
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    When the Ghost Bears relocated to their invasion corridor they did so with the knowledge
    that they would have to prove their strength rather quickly. This sparked somewhat of an
    arms race within the clan, many inner sphere designs were reworked due to cost effectiveness
    but R&D came up with a few new uniquely Ghost Bear Designs.
    
    The first of these, the Ursavus was designed to fill the role of the Cauldron Born in some
    other clans, replacement of the aging Mad Cat chassis. The mobility and durability of the
    Mad Cat has always been renowned. However, due to falling numbers and eventual equipment
    fatigue associated with a 'mech as old as the Mad Cat the Ghost Bears thought it best to
    come up with a new 'mech built along the same lines.

Capabilities:
    The Ursavus Prime was designed with campaign in mind. As the Ghost Bears supply lines were
    tied up in relocating the bulk of the Clan into the Inner Sphere. The accurate firing,
    ammo-free, and mobile Ursus was the perfect design to field along the DCMS border where
    conflict was predicted. While the Ursus was never tested severely the Ghost Bear pilots took
    such a liking to it that it has been put into full production.
    
    The Prime varient is focused upon efficiency above all else, and has proven its ability to
    surgically destroy its opponents. It can fight from any range but excells at medium to long
    range conflicts where its highly accurate fire is far superior than that of most other
    'mechs.

Deployment:
    The Ursus Prime is deployed along the Draconis Combine border primarily, but it is becoming
    a more and more universal 'mech throughout the corridor.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  221                    11.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                               9       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  7       
    R/L Arm:                           12             23       
    R/L Leg:                           16             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
ER Medium Laser                                           RT                1          1.00             
Targeting Computer                                        RT                5          5.00             
ER Medium Laser                                           LT                1          1.00             
ER Large Laser                                            RA                1          4.00             
Large Pulse Laser                                         RA                2          6.00             
ER Large Laser                                            LA                1          4.00             
Large Pulse Laser                                         LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 3
Armor (A): 7,  Structure (S): 4
Specials: ECM, ENE, OVL