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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[13-Oct-2023 00:27]   BattleMech Technical Readout
Sandalphon SND-H1-PHN
                 BattleMech Technical Readout

Name/Model:         Sandalphon SND-H1-PHN
Designer:           ArcticDesigns53
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3106
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         10,757,207 C-Bills
Battle Value:       1,675

Chassis:              Halo Type 53 Endo Steel
Power Plant:          Prophet 275 XL
Walking Speed:        54 kph    
Maximum Speed:        75.6 kph  
Jump Jets:            Winglet Omnidirectional MK V 
    Jump Capacity:    150 meters [210 meters]
Armor:                Hardened with CASE II
Armament:             
    1 Snub-Nose PPC
    1 MML 7
Manufacturer:         Archangel Deluxe Mechwerks
    Primary Factory:  Archangel Factory Site A
Communications:       Prayer 490 Tacticoms
Targeting & Tracking: Night Pillar TOI-12

================================================================================================
Overview:
    Inspired by the Free World's League's Eris battlemechs, Giovanni Weller, who had recently
    inherited his father's immense fortune, decided to start his own Deluxe Battlemech
    manufacturer. Their first product was the Sandalphon, a 55 ton cavalry mech inspired by the
    Eris, but crafted with in-house components by the artisan engineers and technicians hired by
    Giovanni and held to the highest quality.
    
    Visually, the Sandalphon resembles a sleek Eris with legs akin to a much sleeker penetrator
    and a much more angular head.

Capabilities:
    With a unique partial wing design that took inspiration from Aerospace fighters, having both
    flaps and ailerons, and including Archangel Deluxe's new Omnidirectional jump jets, the
    Sandalphon had a greater range of movement than most other mechs, able to dart through the
    air like a hummingbird. The leg construction also helped enable this greater degree of
    movement, however, it also necessitated removing some of the protection that the actuators
    normally have, leaving the leg actuators susceptible to infantry and battle armor attacks.
    The diverse armaments of the Sandalphon allow it to engage a number of targets competently.
    The deadly plasma rifle was chosen to counter infantry and hot-running battlemechs, while
    the Large Pulse Laser was chosen for its deadly accuracy and high damage at close range. The
    Streak SRM 4 was introduced to exploit the openings in armor created by the main weapons.
    Worried about large amounts of missile fire, the a Laser AMS system was installed to defend
    the Sandalphon from all sorts of fiery darts. Pilots all over have sing praises to the easy
    and intuitive controls of the mech, making it exceptionally easy to pilot. Because of the
    exceptional engineering of the design, it also had a much more extensive torso twist, able
    to fire directly behind it.

Deployment:
    The Sandalphon was first deployed by the Asphalt Angels, a mercenary company specializing in
    urban and anti-clan warfare. They were contracted by Archangel Deluxe Mechwerks to test the
    prototype Sandalphon in combat. They did this by launching a daring raid onto the Jade
    Falcon capitol of Sudeten, declaring a Batchall for several mech's worth of Clan Endosteel.
    The opening engagement of this battle was devastating for the Angels, with almost a lance of
    mechs being effectively defeated in less than a minute. The Angels turned the Batchall into
    a running battle amongst the snowy plains of Sudeten. Sadly for Gabriel Seraf, who was
    piloting the Sandalphon, the cold environment of Sudeten wreaked havoc on the targeting
    computer, making hitting anything at medium or long range extremely difficult. With the
    Angel's slowly being worn down, Gabriel daringly jumped behind the Falcon Commander, so
    close that his faulty targeting couldn't effect him, he launched an Alpha Strike against the
    falcon, destroying the Mech. This shifted the momentum of the battle, allowing the Angel's
    to emerge victorious, and allowing them to salvage their fallen mechs, the enemy clan mechs,
    and emerged from the raid with a very profitable amount of Endosteel.
    
    After the success of this raid, and fixing the targeting system's issues, the first
    production run of the Sandalphon was a resounding success. While most of their customers
    were mercenaries and minor house lords, the Duchy of Tamarind-Abbey purchase a company of
    mechs, and deseminated them amongst some of their veteran pilots. During one attack by the
    Marian Hegemony, a pair of Sandalphons were on planet. They, along with a pair of
    Hunchbacks, held a canyon that prevented the Marion advance. The Hunchbacks weathered
    attacks from the Marions, while the Sandalphons flanked them, dealing devastating damage.
    Because of this delaying action, reinforcements arrived to defend the nearby settlements.
    Only one of the Sandalphons survived this delaying action, but the other had 6 confirmed
    mech kills before being taken down.

Variants:
    After a number of requests for the maneuverable chassis to be turned into a long ranged
    sniper, Archangel Deluxe Mechwerks created the SND-T1-PHN. The core of the design was the
    Heavy PPC, a powerful ranged weapon that could hit as hard as a Clan ER PPC, and the
    Targeting computer, enabling it to hit more accurately at range. These were backed up by an
    LRM 10 with 1 ton of ammunition and a Medium Laser. Also included was the somewhat derided
    Improved One Shot SRM 2. Arnold Hargon, the technician who originally suggested attaching it
    to the mech, recommended that MechWarriors use specialized ammo in the launchers to get the
    optimal effect. This variant was as well received as the A1, though critics noted it's
    loadout was very similar to that of the venerable Griffin.
    
    After the successful launch of the Quasimodo, Archangel Deluxe Mechwerks was inspired to use
    the Blue Shield PFD, creating the SND-B1-PHN. This allowed the mech to survive powerful PPC
    blasts, making it an excellent sniper killer. In order to make room for the blue shield, the
    mech replaced all of the on board systems except for the Large Pulse lasers, replacing it
    with the simple yet powerful Binary Laser and a single-shot Rocket Launcher 10. This allows
    the mech to deal significantly more damage to a single location, though the extra heat often
    causes the mech to overheat. All the same, the variant was well received, though it was
    subjected to customization far more than either of the other two variants.
    
    Developed as per request of the Magistracy of Canopus, and alongside several Magistracy
    engineers, the SND-M3-PHN was created to increase redundancy at short range while also using
    the versatile MML 9 System to support other units and send forth devastating SRM barrages.
    This variant would go on to see some success inside the Magistracy, to the point where
    Majesty Metals offered to buy production rights to the B3. The offer was rejected, Archangel
    citing quality assurance concerns, as all Sandalphon battlemechs were held to an exceedingly
    high standard. The instead offered to build a facility inside of the Magistracy, and are
    currently in talks to do so.

Notable MechWarriors:
    Captain Gabriel Seraf was the third son of the founder of the Asphalt Angels, Micael Seraf.
    Born in 3082 he was the youngest child of Micael. As such, his older brother, Arthur Seraf
    inherited his Father's Warhammer IIc, and his sister Ruth Seraf inherited their childless
    Uncle's Crusader. Gabriel was left without a mech of his own until he was chosen as the test
    warrior of the Sandalphon. His performance during the raid on Sudeten gained him a promotion
    to Captain, and using some of the clan Endosteel, clan ferro-fibrous, and clan salvage from
    the raid, he was given a custom Sandalphon SND-A1-PHN with clan technology. The Large Pulse
    Laser, LAMS, and Partial Wing were all replaced with clan equivalents. The medium laser was
    removed, and the Streak 4 was swapped for a clan SRM-6 pack. The most important upgrade
    however, was the Clan Targeting Computer, which was including as a joking apology for the
    faulty system on Sudeten. He named his mech "Revelation" which became his callsign. He used
    this in several notable engagements on behalf of the Asphalt Angels, eventually becoming the
    Commander of Rapier Lance, the most elite duelists in the Asphalt Angels. During the defense
    of a Lyran world in 3112, he engaged the Star Captain of the attacking Jade Falcon force,
    who was piloting a new Gyrfalcon, in a duel. The two highly manuevearble mechs fought across
    hills and buildings, exchanging shots and blasting away armor. Eventually, Gabriel savaged
    the Gyrfalcon's partial wing enabling him to outflank and destroy the mech. He emerged
    victorious, but heavily damaged, after defeating the Elite MechWarrior in the brand new
    falcon design.
    
    Gillis Dimitriev was a professional figure skater in the former Free World's League, a local
    celebrity. When the blackout occurred, his world seemed unaffected, until Pirates struck his
    world, slaughtering a significant portion of the population, including his own family. He
    used the fortune he had amassed from his years of figure skating to purchase a Sandalphon
    SND-A1-PHN and hired a veteran MechWarrior to train him. After just 3 years of training, he
    went hunting the pirates who attacked his world. Eventually, he learned that they were Lyran
    backed "Mercenaries" posted along the Lyran border. He hired a merchant to smuggle him and
    his mech to the planet, where he emerged from the dropship and fought his way to the Lyran
    Merc's base, slaughtering all inside. His mech seemed to dance like he used to when he was a
    figure skater. He killed every mercenary, and by the end of his rampage he had 3 confirmed
    mech kills. He destroyed the remaining 5 mechs before they could be started up, and by the
    time Lyran reinforcements had arrived, the MechWarrior was gone and the base was nothing
    more than rubble. After learning about his identity locals began to call him "Swansong", a
    name which he later adopted as his callsign. He fought against the Lyrans and Wolves during
    operation Hammerfall and joined the reformed FWL Military when the League was forged anew.
    In 3142, he was tasked with holding back a company of Lyrans from making their way across a
    wide expanse of flatlands. He and his Lance performed hit and run attacks, his enemies
    unable to hit his graceful mech, but slowly his Lance was picked apart till only he
    survived. He then lived up to his callsign, giving one last beautiful and deadly
    performance. During their hit and run attacks, his Lance was able to take down 3 Lyran
    mechs. During his final dance, he got a further 5 kills and crippled another. When League
    reinforcements finally arrived, they saw a Lyran Gauss Rifle shatter the remnants of
    Swansong's Sandalphon. He was posthumously inducted into the Atreus Hall of Heroes.
    
    Irito Aoki was a Draconis Combine MechWarrior who piloted a SND-T1-PHN Sandalphon, serving
    as a sniper in a light company of the 5th Sword of Light. During the conquest of New Avalon,
    his company found itself cut off by 2nd Robinson Rangers, engaging much heavier mechs. After
    their commander was cut down, Aoki took command, organizing a defense as he maneuvered
    around the battlefield, using his Targeting Computer and excellent skill to headshot several
    of the Robinson heavy mechs, buying his company enough time that reinforcements from the
    Wolf's Dragoons could arrive to chase off the remaining Rangers. While only about 7 of the
    Sword of Light mechs survived, it was all thanks to his skill, courage, and dedication under
    fire. He was quickly appointed Tai-I of his company, and it was replenished to full strength
    by the survivors of another company of the 5th Sword of Light. He competently led this
    company to success, but after the conquest of New Avalon he and his company were transfered
    to the Dominion-Combine border, where they fought against the Rasalhague Dominions invasion.
    Reports say Tai-I Aoki Irito survived the invasion, though his whereabouts are unknown.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 7                                               
    Jumping MP:                               5 [7]                                             
Heat Sinks (Double):                         10 [23]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                    18.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             19       
    Center Torso (rear):                               4       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            9             17       
    R/L Leg:                           13             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
MML 7                                                     RT                4          4.50             
CASE II                                                   LT                1          1.00             
MML 7 (Ammo 14) [SRM]                                     LT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     LT                1          1.00             
Partial Wing                                            LT/RT               8          4.00             
Snub-Nose PPC                                             RA                2          6.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"/14"j
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 10,  Structure (S): 3
Specials: CASEII, CR, IF0*, JMPS2