Recently Approved or Updated Submissions
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Alpha Strike Mordel Game Material 18-May-2024 14:27
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Partisan Hull Defense Catalyst Game Labs Combat Vehicles 18-May-2024 11:39
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Air Strike SludgeMonarch31 BattleMechs 18-May-2024 10:59
Remember SludgeMonarch31 BattleMechs 18-May-2024 10:52
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“St campaighn” Jager mech “Dragon Slayer” JM6-S(C)B Freaky Foe BattleMechs 17-May-2024 17:10
Hammerhands HMH-3T SinnerBeta BattleMechs 17-May-2024 17:05
Bald Eagle Attack VTOL (Stealth) AverageTaurian Combat Vehicles 17-May-2024 16:34
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Hoplite (Merc Refit) HOP-4P Angel2burst BattleMechs 17-May-2024 15:56
Takashi Main Battle Tank C AverageTaurian Combat Vehicles 17-May-2024 15:15
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Meteor (MTR-1) AnselmZaccarias BattleMechs 17-May-2024 06:57
Doom Bunny DOOM Thunder BattleMechs 17-May-2024 04:28
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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 10:03]   BattleMech Technical Readout
Vindicator VND-IS
                 BattleMech Technical Readout

Name/Model:         Vindicator VND-IS
Designer:           BMR85K5
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,462,383 C-Bills
Battle Value:       1,174

Chassis:              Ceresplex IV 
Power Plant:          GM 180 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Anderson Propulsion 30 
    Jump Capacity:    120 meters
Armor:                Starshield
Armament:             
    1 ER Large Laser
    1 LRM 10
    2 Medium Lasers
    1 SRM 4
    1 Small Laser
Manufacturer:         Ceres Metals Industries
    Primary Factory:  Capella
Communications:       CeresCom Model 21-Rs
Targeting & Tracking: C-Apple Churchill

================================================================================================
Overview:
    Much like the old joke about the camel, the VND-1R Vindicator is the product of compromise
    and not inspiration. As Capellan Confederation designers created this 'Mech to fit as many
    roles as possible, it is capable of fire support, point defense, and offense, though only in
    lackluster fashion.
    
    The First Succession War had proved disastrous for the Confederation, who lost all but
    one of its 'Mech-producing facilities. The remaining 'Mech plant, on the heavily
    industrialized planet of Capella, was limited to the production of 'Mechs of less than 60
    tons. Also, because the Confederation had few materials to build 'Mechs, its engineers
    decided to build a 'Mech that was capable of several roles, yet could be built with meager
    resources.
    
    The Vindicator was designed and built in 2826, during the lull between the First and
    Second Succession Wars. The first Vindicators had machine guns mounted on their left arms
    instead of the small laser seen on current models.

Capabilities:
    Despite its mediocre performance, the Vindicator does have one great strength--Ceres Metals.
    Because this conglomerate wields such great industrial might, it can produce Vindicators
    quickly. Except for the Hessen small laser, all 'Mech systems are produced on Capella. Also,
    as new resources are rediscovered in the Confederation, the industriplexes can churn out
    tons of spare parts. Thus, the Vindicator is one of the few 'Mechs that can claim to have
    enough replacement parts.
    
    The Smasher PPC is a standard weapon, but the cooling jacket that surrounds it deserves
    note. The jacket possesses water intakes mounted around the forward end. By dipping the end
    of the barrel in a lake, river, or pool, the intakes draw up the water to cool the hot
    innards of the PPC. The resulting steam exits via a nozzle at the other end. However, it is
    often dangerous for the 'Mech to kneel motionless for ten seconds while drawing water.
    Therefore, engineers placed three additional heat sinks on the Vindicator.
    
    The engineers decided not to mount a PPC on the Vindicator's other arm, which would
    make the 'Mech into another Warhammer. It was not only that the additional PPC would have
    been a heat burden to the 'Mech, but that the Vindicator also had to be able to pick up and
    carry things.
    
    The Jaguar missile system is a five-tube, long-range missile system. Created in a joint
    Sian-Ceres venture, the system is named after the predator cat found on the tropical planet
    of Sian. It carries enough ammunition for 24 shots and is mounted asymmetrically on the
    Vindicator's left torso behind an armored door. The missile system is extremely reliable and
    capable of a fair amount of abuse before it can be forced to shut down.
    
    The medium laser is mounted on the left side of the Vindicator's head, and is protected
    by a thick cooling jacket. Its more sensitive components are mounted inside the head, which
    creates a bulge in the cockpit that makes tall 'MechWarriors rather cramped.
    
    The protuberance in the cockpit has been implicated in the deaths of several
    MechWarriors. All were attempting to eject from their damaged Vindicators, only to explode
    as they emerged from the 'Mechs' heads. It is thought that the ejecting chair hits the bump
    on its way out, causing the chair's propulsion systems to explode. Engineers are presently
    attempting to redesign the laser and cockpit roof. Though not fast, the Vindicator is
    jump-capable and has 16 heat sinks to handle the heat burden produced by jumping. The
    Vindicator's armor arrangement also received special attention. Carrying more armor than a
    Phoenix Hawk, the Vindicator has good overall protection, especially on the rear torso and
    legs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             20       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
Medium Laser                                              RT                1          1.00             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
ER Large Laser                                            RA                2          5.00             
Small Laser                                               LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: IF1