BattleMech Technical Readout
Name/Model: Thunderbolt II TDRII-1F
Designer: ArcticDesigns53
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 80
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 15,178,590 C-Bills
Battle Value: 1,731
Chassis: Endo-Composite
Power Plant: Hermes 320 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 LRM 20 w/ Artemis IV FCS (C)
1 Plasma Rifle
1 Anti-Missile System
1 ER Small Laser
6 Heavy Flamers
Manufacturer: Earthwerks-FWL, Inc
Primary Factory: Calloway VI
Communications: Irian Orator-5K
Targeting & Tracking: RCA Instatrac Mark X
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Overview:
The Thunderbolt II (TDRII-1S) would be the brainchild of Hasan Aydin, a senior engineer
whose family had a long history of employment at Earthwerks. By the 3140's Earthwerks would
begin investigating the possibility of reviving the Thunderbolt line on Calloway VI after
having lost the ability to produce Thunderbolts on Keystone in the wake of that planet's
conquest by the Wolf Empire. During a conference on the subject, attended by several senior
personnel, Hasan would boldly argue against bringing the Thunderbolt series back into
production, pointing out to the board that by bringing back the Thunderbolt they simply
would be creating competition for the highly popular and successful Anzu. Instead, he would
propose a new mech, incorporating the lessons and best features of the Thunderbolt line. The
board, after careful consideration, would greenlight Hasan's proposal appointing him as its
project's lead. Hasan's team would design a mech intent on incorporating some of the best
technology the Innersphere had to offer, blended with some of the most prolific Clan-Tech
they could acquire to produce a machine that would be tough, reliable, and (most
importantly) easy to afford. The intended target audience being the smaller less affluent
states and individual planets of the FWL as well as mercenary outfits, directly pitting the
product against competition like Kali-Yama's Orion and Irian BattleMech?s Stalker.
The result would be a mech that would build upon the T-bolt (to some analyst in a quite
literal sense) by upgrading the frame to support an additional 15 tons of weight. Care would
be taken to ensure the mech would be as easy to maintain as possible and retain its
progenitor's legendary reputation of ruggedness. For its weapons package it would be
equipped with a Clan-Spec. LRM 20 supported by an Artemis IV targeting system. This would be
paired with an IS ER-PPC supplemented with a PPC capacitor. For short range the TDRII-1S
would sport no less than three medium-VSP-lasers. Finally rounding out its weaponry, an IS
er-small laser would be mounted in the head. For protection the TDRII would be clad in a
respectable 14tons of standard armor and feature an anti-missile system. With a Light-Fusion
engine the Thunderbolt would be able to keep up with strategic front-line units, while 15
heatsink would keep it cool.
Capabilities:
Design Quirks:
Multi-trac
Rugged (2)
Easy to Maintain
Variants:
Two additional variants also exist of the TDRII-
TDRII-1S2: A simplified version of the 1S
TDRII-1SC: An C3 and Command variant
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Equipment Mass
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Internal Structure: Endo-Composite 6.00
Engine: 320 Light Fusion 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 224 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 33
Center Torso (rear): 10
R/L Torso: 17 25
R/L Torso (rear): 8
R/L Arm: 13 23
R/L Leg: 17 30
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Weapons and Ammo Location Critical Tonnage
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Heavy Flamer (Ammo 10) H 1 1.00
Heavy Flamer (Ammo 20) CT 2 2.00
Anti-Missile System RT 1 0.50
6 Heavy Flamers RT 6 9.00
Anti-Missile System (Ammo 12) LT 1 1.00
CASE II LT 1 1.00
ER Small Laser LT 1 0.50
LRM 20 w/ Artemis IV FCS (C) LT 4 5.00
LRM 20 (Ammo 12) [Artemis IV] (C) LT 2 2.00
Plasma Rifle RA 2 6.00
Plasma Rifle (Ammo 20) RA 2 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 43
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 4
Specials: AMS, CASEII, HT2/-/-, IF1
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