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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[07-Dec-2023 19:21]   BattleMech Technical Readout
Thunderbolt II TDRII-1F
                 BattleMech Technical Readout

Name/Model:         Thunderbolt II TDRII-1F
Designer:           ArcticDesigns53
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,178,590 C-Bills
Battle Value:       1,731

Chassis:              Endo-Composite
Power Plant:          Hermes 320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 LRM 20 w/ Artemis IV FCS (C)
    1 Plasma Rifle
    1 Anti-Missile System
    1 ER Small Laser
    6 Heavy Flamers
Manufacturer:         Earthwerks-FWL, Inc
    Primary Factory:  Calloway VI
Communications:       Irian Orator-5K
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    The Thunderbolt II (TDRII-1S) would be the brainchild of Hasan Aydin, a senior engineer
    whose family had a long history of employment at Earthwerks. By the 3140's Earthwerks would
    begin investigating the possibility of reviving the Thunderbolt line on Calloway VI after
    having lost the ability to produce Thunderbolts on Keystone in the wake of that planet's
    conquest by the Wolf Empire. During a conference on the subject, attended by several senior
    personnel, Hasan would boldly argue against bringing the Thunderbolt series back into
    production, pointing out to the board that by bringing back the Thunderbolt they simply
    would be creating competition for the highly popular and successful Anzu. Instead, he would
    propose a new mech, incorporating the lessons and best features of the Thunderbolt line. The
    board, after careful consideration, would greenlight Hasan's proposal appointing him as its
    project's lead. Hasan's team would design a mech intent on incorporating some of the best
    technology the Innersphere had to offer, blended with some of the most prolific Clan-Tech
    they could acquire to produce a machine that would be tough, reliable, and (most
    importantly) easy to afford. The intended target audience being the smaller less affluent
    states and individual planets of the FWL as well as mercenary outfits, directly pitting the
    product against competition like Kali-Yama's Orion and Irian BattleMech?s Stalker.
    
    The result would be a mech that would build upon the T-bolt (to some analyst in a quite
    literal sense) by upgrading the frame to support an additional 15 tons of weight. Care would
    be taken to ensure the mech would be as easy to maintain as possible and retain its
    progenitor's legendary reputation of ruggedness. For its weapons package it would be
    equipped with a Clan-Spec. LRM 20 supported by an Artemis IV targeting system. This would be
    paired with an IS ER-PPC supplemented with a PPC capacitor. For short range the TDRII-1S
    would sport no less than three medium-VSP-lasers. Finally rounding out its weaponry, an IS
    er-small laser would be mounted in the head. For protection the TDRII would be clad in a
    respectable 14tons of standard armor and feature an anti-missile system. With a Light-Fusion
    engine the Thunderbolt would be able to keep up with strategic front-line units, while 15
    heatsink would keep it cool.

Capabilities:
    Design Quirks:
    Multi-trac
    Rugged (2)
    Easy to Maintain

Variants:
    Two additional variants also exist of the TDRII-
    TDRII-1S2: A simplified version of the 1S
    TDRII-1SC: An C3 and Command variant

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             33       
    Center Torso (rear):                              10       
    R/L Torso:                         17             25       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             23       
    R/L Leg:                           17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Flamer (Ammo 10)                                    H                 1          1.00             
Heavy Flamer (Ammo 20)                                    CT                2          2.00             
Anti-Missile System                                       RT                1          0.50             
6 Heavy Flamers                                           RT                6          9.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE II                                                   LT                1          1.00             
ER Small Laser                                            LT                1          0.50             
LRM 20 w/ Artemis IV FCS (C)                              LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV] (C)                         LT                2          2.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 2
Armor (A): 7,  Structure (S): 4
Specials: AMS, CASEII, HT2/-/-, IF1