Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Enhanced LRT 15 (OS)
Type (Category):  Weapon (Missile)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 138)

Description:
One of the earliest efforts to improve on Inner Sphere LRTs in the face of the dramatically superior performance profile of the Clan models, the Enhanced LRT (NLRT) uses more sophisticated arming mechanisms to improve its targeting and tracking in close combat. The effect is a launcher system that sharply reduces its minimum range “blind spot” while retaining the overall effectiveness and flexibility of the centuries-proven technology.

Game Rules:
Enhanced LRT Launchers function just like their standard LRM equivalents in game play, but may not fire indirectly, and the only alternate ammunition type that can be used is that which works with the missile enhancement technology for Artemis fire-control systems.

One-Shot (OS) Missile Launchers function exactly as their standard counterparts, but receive only a single volley during game play, and may not carry additional ammunition. The single shot carried by an OS launcher may be of any munition type available to the weapon type itself.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3058
Production Date:  3082
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
M, C, OS
5
1/Msl (–)
3/7/14/21 (–)
E
X-X-F-E
78,500
9.5
6
31.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3058
3081
Experimental
3082
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
5
0.0675/0.09 *
0.09/0.12 *
0.09/0.12 *
Torpedo
* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Torpedo (TOR)
Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.

Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)

MegaMek Output → Weapon List:  Enhanced LRT 15 (OS)
MegaMek Output → Critical Slot:  ISNLRT15 (OS)
Record Sheet Output → Critical Slot:  Enhanced LRT 15 (OS)