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								General Details 
								Name:  Drone Operating SystemType (Category):  Equipment (Other)
 Reference:  Tactical Operations: Advanced Units & Equipment (p. 118)
 
 Description:
 Description not provided
 
 Game Rules:
 Game rules not provided
 
 
								Unit Type Availability 
								BattleMechsIndustrialMechsCombat Vehicles								 
									Primitive/Inner Sphere Data (BattleMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | — |  | Production Date: | ES |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 – (–) – (*) C — 0 0.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: Drone (DRO) Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.
 
 Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.
 
 When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.
 
 Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.
  ISDroneOperatingSystem										
										Record Sheet Output → Critical Slot:   Drone Operating System																													 
									Clan Data (BattleMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | — |  | Production Date: | ES |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 – (–) – (*) C — 0 0.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: Drone (DRO) Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.
 
 Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.
 
 When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.
 
 Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.
  CLDroneOperatingSystem										
										Record Sheet Output → Critical Slot:   Drone Operating System																													 
									Primitive/Inner Sphere Data (IndustrialMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | — |  | Production Date: | ES |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 – – C — 0 0.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: Drone (DRO) Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.
 
 Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.
 
 When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.
 
 Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.
  ISDroneOperatingSystem										
										Record Sheet Output → Critical Slot:   Drone Operating System																													 
									Clan Data (IndustrialMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | — |  | Production Date: | ES |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 – – C — 0 0.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: Drone (DRO) Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.
 
 Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.
 
 When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.
 
 Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.
  CLDroneOperatingSystem										
										Record Sheet Output → Critical Slot:   Drone Operating System																													 
									Inner Sphere Data (Combat Vehicles) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | — |  | Production Date: | ES |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												– – – C — 0 0.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: Drone (DRO) Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.
 
 Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.
 
 When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.
 
 Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.
  ISDroneOperatingSystem										
										Record Sheet Output → Critical Slot:   Drone Operating System																													 
									Clan Data (Combat Vehicles) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | — |  | Production Date: | ES |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												– – – C — 0 0.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: Drone (DRO) Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.
 
 Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.
 
 When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.
 
 Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.
  CLDroneOperatingSystem										
										Record Sheet Output → Critical Slot:   Drone Operating System																													 |  |  
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