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Weapons & Equipment » Search » Long Tom (Prototype)
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General Details
Name: Long Tom (Prototype)
Type (Category): Weapon (Area-Effect)
Reference: Interstellar Operations: Alternate Eras (p. 112)
Description: Artillery weapons are a common and effective—but not always reliable—source of fire support in the major ground engagements of the BattleTech universe. Unless otherwise noted, the artillery weapons described here follow the same basic gameplay rules as presented for Artillery Weapons, and may not be fired by any applicable aerospace units (except Arrow IV) unless the unit is first landed or its special munitions rules permit otherwise.
Often referred to as “tube artillery” (to differentiate them from missile artillery weapons like the Arrow IV), the conventional artillery pieces of the Succession Wars—the Thumper, Sniper and Long Tom—remain the standard by which most similar weapons are measured. Often employing unguided, unpowered rounds, conventional artillery relies on technology that predates humankind’s first steps among the stars.
Game Rules: Thumper, Sniper, Long Tom and BA Tube artillery weapons use the standard rules for Indirect Artillery and Direct-Fire Artillery, as well as Counter-Battery Fire, and may use a broad range of alternate ammunition loads, including standard, Smoke, Anti-Personnel, Incendiary and Thunder/FASCAM rounds. Note that BA Tube artillery is fired in squads and damage is multiplied by remaining troopers: a roll on the Cluster Hit Table is not required. BA Tube artillery may be used against airborne aerospace targets using the flak rules for direct-fire artillery. Ammunition expenditure is tracked during game play.
Primitive prototype ballistic weapons (standard autocannons and the Long Tom artillery weapon) will suffer a jam on any to-hit roll result of 2 and may carry only three-quarters of their listed ammunition capacity (rounding up) per ton. Jammed weapons cannot be cleared in battle, and are considered damaged—but not destroyed—for game play and repair purposes.
Regardless of their nature, all Primitive prototype basic weapons are incompatible with modern targeting enhancers, including Artemis, Narc, and the targeting computer.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
| Prototype Date: | 2445 |
| Production Date: | — |
| Extinction Date: | 2510 |
| Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
AE, S, F
20
25A (–)
30 boards (–)
C
F-X-X-X
450,000
30
30
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
4
B
C-C-C-C
10,000
1
35.000
✔
2445
—
2510
—
TO:AUE (p. 96)
Cluster
4
E
E-F-E-D
15,000
1
35.000
✔
—
PS
—
—
TO:AUE (p. 166)
Flechette
4
E
E-F-E-D
15,000
1
35.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
4
C
E-F-E-E
30,000
1
48.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
4
C
D-D-D-D
5,000
1
35.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
4
B
A-A-A-A
5,000
1
35.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
20
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom-P MegaMek Output → Critical Slot: ISLongTomPrototype
Record Sheet Output → Critical Slot: Long Tom (Prototype)
Primitive/Inner Sphere Data (IndustrialMechs)
| Prototype Date: | 2445 |
| Production Date: | — |
| Extinction Date: | 2510 |
| Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
AE, S, F
20
25A
30 boards
C
F-X-X-X
450,000
30
30
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
4
B
C-C-C-C
10,000
1
35.000
✔
2445
—
2510
—
TO:AUE (p. 96)
Cluster
4
E
E-F-E-D
15,000
1
35.000
✔
—
PS
—
—
TO:AUE (p. 166)
Flechette
4
E
E-F-E-D
15,000
1
35.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
4
C
E-F-E-E
30,000
1
48.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
4
C
D-D-D-D
5,000
1
35.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
4
B
A-A-A-A
5,000
1
35.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
20
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom-P MegaMek Output → Critical Slot: ISLongTomPrototype
Record Sheet Output → Critical Slot: Long Tom (Prototype)
Inner Sphere Data (Combat Vehicles)
| Prototype Date: | 2445 |
| Production Date: | — |
| Extinction Date: | 2510 |
| Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Item Slots
Battle Value
Direct-Fire
Explosive
AE, S, F
0
25A
30 boards
C
F-X-X-X
450,000
30
1
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
4
B
C-C-C-C
10,000
1
35.000
✔
2445
—
2510
—
TO:AUE (p. 96)
Cluster
4
E
E-F-E-D
15,000
1
35.000
✔
—
PS
—
—
TO:AUE (p. 166)
Flechette
4
E
E-F-E-D
15,000
1
35.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
4
C
E-F-E-E
30,000
1
48.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
4
C
D-D-D-D
5,000
1
35.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
4
B
A-A-A-A
5,000
1
35.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
—
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom-P MegaMek Output → Critical Slot: ISLongTomPrototype
Record Sheet Output → Critical Slot: Long Tom (Prototype)
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