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Weapons & Equipment » Search » Coolant Pod
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General Details
Name: Coolant Pod
Type (Category): Equipment (Other)
Reference: Tactical Operations: Advanced Units & Equipment (p. 115)
Description: An outgrowth of double heat sink development in the 3040s, research into more efficient pumps and cooling fluids for combat-grade heat exchange systems has occupied many Inner Sphere (and Clan) scientists over the past few decades. One promising prototype—seen in use by Clan and Inner Sphere engineers—is a specialized high-pressure, one-shot system. While these so-called coolant pods remain unsuitable for a full-scale heat exchange system (as many of the chemicals used are highly corrosive and the high-pressure system poses and explosive risk), they have gained a niche in the Solaris arenas as an emergency cooling system.
Game Rules: Though a unit may mount multiple Coolant Pods, only one may be triggered per turn, which is done at the start of the unit’s Heat Phase. A Coolant Pod increases the cooling capacity of all of the unit’s active heat sinks by 1 point each (regardless of heat sink type). If a critical hit strikes an unused Coolant Pod, it explodes for 10 points of damage, as an internal ammo explosion. Each Coolant Pod can only be used once per battle.
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
| Prototype Date: | 3049 |
| Production Date: | ~3079 |
| Extinction Date: | — |
| Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed in conjunction with Radical Heat Sink System, or RISC Emergency Coolant System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
PE, OS, X
*
– (–)
–/–/–/– (–)
D
X-X-E-D
50,000
1
1
—
—
✔
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: IS Coolant Pod
Record Sheet Output → Critical Slot: Coolant Pod
Clan Data (BattleMechs)
| Prototype Date: | 3056 |
| Production Date: | 3079 |
| Extinction Date: | — |
| Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed in conjunction with Radical Heat Sink System, or RISC Emergency Coolant System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
PE, OS, X
*
– (–)
–/–/–/– (–)
D
X-X-E-D
50,000
1
1
—
—
✔
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: Clan Coolant Pod
Record Sheet Output → Critical Slot: Coolant Pod
Inner Sphere Data (IndustrialMechs)
| Prototype Date: | 3049 |
| Production Date: | ~3079 |
| Extinction Date: | — |
| Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed in conjunction with Radical Heat Sink System, or RISC Emergency Coolant System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
PE, OS, X
*
–
–/–/–/–
D
X-X-E-D
50,000
1
1
—
—
✔
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: IS Coolant Pod
Record Sheet Output → Critical Slot: Coolant Pod
Clan Data (IndustrialMechs)
| Prototype Date: | 3056 |
| Production Date: | 3079 |
| Extinction Date: | — |
| Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed in conjunction with Radical Heat Sink System, or RISC Emergency Coolant System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
PE, OS, X
*
–
–/–/–/–
D
X-X-E-D
50,000
1
1
—
—
✔
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: Clan Coolant Pod
Record Sheet Output → Critical Slot: Coolant Pod
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