Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Vehicular Dual Turret
Type (Category):  Equipment (Core)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 159)

Description:
Turrets, by and large, are nothing new to the modern battlefield, yet war machines in the thirty-first century have settled into certain design standards, mainly for the sake of simplified engineering. Far more unusual options, however, have cropped up from time to time, including ’Mech-mounted turrets, dual vehicle turrets, sponson turrets and VTOL chin turrets.

Game Rules:
Available to ground-based and naval-based Combat and Support Vehicles (but not airborne units such as VTOLs, WiGEs, Airships, FixedWing units and Satellites), the Vehicular Dual Turret refers to the placement of a second turret in a single-hex Combat or Support Vehicle design. (Multi-hex units can mount one turret per hex, and so do not receive this option.)

Vehicles with a dual turret configuration must note one turret as the forward turret and one as the rear turret. These turrets follow the same rules as standard vehicle turrets, but the forward turret may not fire through the rear hexside, while the rear turret—which is elevated above the forward—has a full 360-degree arc. Both turrets are treated as a separate hit location, each with its own armor and structure; when a vehicle mounting dual turrets suffers a hit to the turret location, the attacker must roll 1D6, applying a –2 modifier for hits through the front arc or a +2 modifier for hits through the rear arc. If the modified result is 3 or less, the front turret suffers the damage; on a modified result of 4 or higher, the rear turret is hit instead. Any critical hits to a vehicle’s turret apply to the turret which received the damage.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  PS
Production Date:  ~3080
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if VTOL, or WiGE is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
B
F-F-F-E
5,000xIT
TE÷10
0
IT = Item Tonnage (weight of component itself)
TE = Turret Equipment Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
~3079
Experimental
~3080
Standard

Clan Data (Combat Vehicles)
Prototype Date:  PS
Production Date:  ~3080
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if VTOL, or WiGE is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
B
F-F-F-E
5,000xIT
TE÷10
0
IT = Item Tonnage (weight of component itself)
TE = Turret Equipment Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
~3079
Experimental
~3080
Standard