Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Chassis Modification, Limited Amphibious
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 114)

Description:
Evolved for the battlefields of the Succession Wars, many conventional vehicles and fighters drew increasingly generalized toward a certain set of standard conditions, which ultimately served to limit their options in terms of environmental functionality. Amphibious capabilities, dune buggy modifications and environmental sealing against vacuum all became optional features, available to a multitude of units, but not commonly seen on the majority.

The “limited capacity” amphibious option enables wheeled and tracked vehicles to cross water deeper than Depth 0, and is generally intended for river crossings, shallow battlefield water obstructions and to make amphibious assaults from close to shore.

Game Rules:
A vehicle with the Limited Amphibious capability receives a maximum of 2 MP in water (or the maximum MP of the vehicle, whichever is less). To move from a land hex onto a water hex, the unit must begin its Movement Phase adjacent to that hex and move onto no other terrain but that body of water. The reverse process must be followed when the unit moves from water onto land. While on water, this MP is always treated as Flanking movement. Moving through water of any depth (including Depth 0) costs Limited Amphibious Vehicles 2 MP per hex. While on water, the vehicle is treated as a displacement hull naval vessel for purposes of line of sight, hull breaching and sinking rules.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  2470
Production Date:  2472
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), VTOL, or WiGE is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
B
B-B-B-B
10,000xIT
TT÷25
0
+0.1
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2470
2471
Experimental
2472
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Amphibious

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Amphibious (AMP)
This ability makes a non-naval unit capable of water movement. Amphibious units pay a total of 4” per inch of water traversed and move as a surface naval unit in water, except that they freely move in and out of water areas.

MegaMek Output → Critical Slot:  ISLimitedAmphibiousChassis
Record Sheet Output → Critical Slot:  Limited Amphibious
Clan Data (Combat Vehicles)
Prototype Date:  2470
Production Date:  2472
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), VTOL, or WiGE is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
B
B-B-B-B
10,000xIT
TT÷25
0
+0.1
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2470
2471
Experimental
2472
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Amphibious

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Amphibious (AMP)
This ability makes a non-naval unit capable of water movement. Amphibious units pay a total of 4” per inch of water traversed and move as a surface naval unit in water, except that they freely move in and out of water areas.

MegaMek Output → Critical Slot:  ClanLimitedAmphibiousChassis
Record Sheet Output → Critical Slot:  Limited Amphibious