Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Chassis Modification, Flotation Hull
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 114)

Description:
Evolved for the battlefields of the Succession Wars, many conventional vehicles and fighters drew increasingly generalized toward a certain set of standard conditions, which ultimately served to limit their options in terms of environmental functionality. Amphibious capabilities, dune buggy modifications and environmental sealing against vacuum all became optional features, available to a multitude of units, but not commonly seen on the majority.

A flotation hull modifies the design of the appropriate unit’s hull so it may float on water when unpowered. This feature is particularly useful for ocean-crossing hovercraft, military vehicles expected to spend a lot of time on the water, carrier-launched conventional fighters and VTOLs.

Game Rules:
Units with flotation hull amphibious capability can land on (and take off from) water per their normal rules, as if the water surface is clear terrain. When landed on water, these units are treated as displacement hull naval vessels for purposes of line of sight, hull breaching and sinking rules, and will not sink or be destroyed during water landings unless the armor in one or more non-turret locations is breached.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  2470
Production Date:  2472
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), Tracked, or Wheeled is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
B
B-B-B-B
1.25xTC
0
+0.1
TC = Total Unit Cost (in C-bills, applied to final calculations)

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2470
2471
Experimental
2472
Advanced

MegaMek Output → Critical Slot:  ISFlotationHull
Record Sheet Output → Critical Slot:  Flotation Hull
Clan Data (Combat Vehicles)
Prototype Date:  2470
Production Date:  2472
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), Tracked, or Wheeled is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
B
B-B-B-B
1.25xTC
0
+0.1
TC = Total Unit Cost (in C-bills, applied to final calculations)

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2470
2471
Experimental
2472
Advanced

MegaMek Output → Critical Slot:  ClanFlotationHull
Record Sheet Output → Critical Slot:  Flotation Hull