Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Armored Motive System
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 95)

Description:
As part of a far more ambitious plan to enhance the durability and flexibility of their conventional forces (the same plan that attempted to revisit the Kanga jump tank concept which resulted in the Hephaestus hovertank), Clan Hell’s Horses’ scientists explored new techniques in reinforcing and protecting the vulnerable motive systems for their ground-based combat vehicles. Though weighty, the concept was at least partially successful. A shift in Horses’ priorities, however, prevented widespread development. Rumors of this breakthrough, however, intrigued engineers at IrTech, who recently managed to duplicate the Clan’s techniques using Spheroid technology.

Game Rules:
Armored Motive Systems apply an additional –2 modifier to any rolls made on the Motive System Damage Table for a vehicle equipped with this system. A result of 2 or less reflects no effect to the vehicle’s motive systems.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  3071
Production Date:  3084
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if VTOL is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
E
X-X-F-E
100,000xIT
0.15xTT*
0
+0.1
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3071
3083
Experimental
3084
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Armored Motive System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Armored Motive System (ARS)
A unit with this special ability applies a –1 modifier on the Determining Motive Systems Damage roll.

MegaMek Output → Critical Slot:  ISArmoredMotiveSystem
Record Sheet Output → Critical Slot:  Armored Motive System
Clan Data (Combat Vehicles)
Prototype Date:  3057
Production Date:  3083
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if VTOL is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
F
X-X-F-E
100,000xIT
0.10xTT*
0
+0.1
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3057
3082
Experimental
3083
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Armored Motive System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Armored Motive System (ARS)
A unit with this special ability applies a –1 modifier on the Determining Motive Systems Damage roll.

MegaMek Output → Critical Slot:  CLArmoredMotiveSystem
Record Sheet Output → Critical Slot:  Armored Motive System