Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  VTOL Jet Booster
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 162)

Description:
Though the technology is centuries old, VTOL jet boosters—like superchargers—remained an uncommon enhancement for VTOL aircraft, discouraged by manufacturers for the immense stress they created to airframes and rotor assemblies. In more recent times, however, Davion engineers at Cal-Boeing Industries of Dorwinion perfected a means to produce VTOL jet boosters that lessen the stress on the craft. Still, very few manufacturers offer or encourage this option because of the control issues that arise from the speed boost.

Game Rules:
The VTOL Jet Booster enables a VTOL vehicle to move at twice its standard Cruising MP as an enhanced Flanking speed. When engaged (during the unit’s Movement Phase), jet boosters do not require an activation roll, but they do add a +3 target number modifier to any Piloting Skill Rolls needed to avoid a sideslip. Also, while using jet boosters, a VTOL may not attempt any advanced maneuvers, such as intentional sideslips.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  3009
Production Date:  ~3079
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), Tracked, Wheeled, or WiGE is selected for the unit's Motive Type
 May not be pod-mounted when used on an Omni configuration
 May mount up to one per unit
 May only be mounted in the Body

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
D
X-F-E-D
10,000xER
ET÷10
1
*
* See rules for this equipment
ER = Engine Rating
ET = Engine Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3009
~3078
Experimental
~3079
Advanced

MegaMek Output → Critical Slot:  ISVTOLJetBooster
Clan Data (Combat Vehicles)
Prototype Date:  2839
Production Date:  ~3079
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), Tracked, Wheeled, or WiGE is selected for the unit's Motive Type
 May not be pod-mounted when used on an Omni configuration
 May mount up to one per unit
 May only be mounted in the Body

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
D
X-F-E-D
10,000xER
ET÷10
1
*
* See rules for this equipment
ER = Engine Rating
ET = Engine Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2839
~3078
Experimental
~3079
Advanced

MegaMek Output → Critical Slot:  ISVTOLJetBooster