Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Refueling Drogue
Type (Category):  Equipment (Other)
Reference:  TechManual (p. 247)

Description:
Mid-air refueling may be an unconventional method for supplying the needs of airborne units such as aerospace fighters and airships, but it is a common enough procedure in today’s universe. The standard refueling drogue, which makes this possible, is a long pump that can mate with the integral fueling port of another airborne unit in midair. So long as both craft are capable of maintaining steady and level flight, at matched speeds and vectors, this pump system can transfer up to 100 kilograms of fuel per second. Though fully refilling the tanks of typical aerospace fighter running on fumes can take an airborne tanker close to a minute, this ability has helped maintain the readiness of many aerospace forces—commercial and military—for centuries.

Game Rules:
Refueling drogues and fluid suction systems have no effect in Total Warfare play; their use is covered in Strategic Operations. Fluid suction systems aren’t necessary for refueling operations; only units designated as tankers for mid-air refueling require a refueling drogue.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), Tracked, Wheeled, or WiGE is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–/1/–/–
C
A-A-A-A
25,000
1
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

MegaMek Output → Critical Slot:  RefuelingDrogue
Record Sheet Output → Critical Slot:  Refueling Drogue
Clan Data (Combat Vehicles)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), Tracked, Wheeled, or WiGE is selected for the unit's Motive Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–/1/–/–
C
A-A-A-A
25,000
1
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

MegaMek Output → Critical Slot:  RefuelingDrogue
Record Sheet Output → Critical Slot:  Refueling Drogue