Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Manipulator
Type (Category):  Equipment (Other)
Reference:  TechManual (p. 245)

Description:
The modern manipulator is effectively a fully (or semi-) articulated armature and gripping claw a bit more elaborate and multifunctional than a basic robotic assembler arm, but significantly smaller and less sophisticated than a ’Mech’s hand actuator. Mounted on the exterior of a vehicle—’Mechs don’t use these devices, as any intended for manipulating objects can easily be built with hand and arm actuators for the job—most basic manipulators typically have a lifting and carrying capacity of about 100 kilograms, and a reach of maybe five meters away from the vehicle’s hull. The typical use of these devices covers the handling of dangerous chemicals and waste without exposing the operator to harm, and so they are most commonly seen on specialized vehicles for the disposal of bombs and hazardous materials.

Game Rules:
The limited range and capacity of the manipulator means it has no impact in Total Warfare game play. Its full functionality will be covered in A Time of War. The manipulator may not be used if its controlling unit is shut down or if its pilot/crew is otherwise prevented from acting.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  
Production Date:  ES
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May not be mounted in the Body
 May mount up to two per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
C
C-D-C-C
7,500
0.01
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
Standard

MegaMek Output → Critical Slot:  Manipulator (Non-Mech/Non-Battle Armor)
Record Sheet Output → Critical Slot:  Manipulator
Clan Data (Combat Vehicles)
Prototype Date:  
Production Date:  ES
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May not be mounted in the Body
 May mount up to two per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
C
C-D-C-C
7,500
0.01
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
Standard

MegaMek Output → Critical Slot:  Manipulator (Non-Mech/Non-Battle Armor)
Record Sheet Output → Critical Slot:  Manipulator