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Weapons & Equipment » Search » Cubicle, Vehicle (Heavy)
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Weapon & Equipment Information |
General Details
Name: Cubicle, Vehicle (Heavy)
Type (Category): Equipment (Other)
Reference: TechManual (p. 239)
Description: Though simpler than ’Mech/fighter bays (because they lack orbital launch, drop or recovery systems), vehicular bays provide the same basic shelter and maintenance facilities conventional vehicles might require and are most commonly seen as part of a DropShip’s design. Many of the cubicles used in these bays are actually configurable with relative ease, though practiced engineers find it easier to work more creatively within a vessel’s design specs rather than dismantling and resetting cubicle walls and the like. Still, the range of vehicle bay cubicles boils down to three main classes: light vehicle cubicles, with a capacity of 50 tons or less in individual vehicle mass; heavy vehicle cubicles, which can accommodate Combat and Support Vehicles up to 100 tons in mass; and super-heavy vehicle cubicles, which are designed to hold a single Support Vehicle of up to 200 tons—including small craft, if the user’s in a pinch.
Game Rules: If a critical slot containing cargo is hit, all cargo in that location is destroyed.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
–
–
C
B-B-B-B
10,000
100
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
MegaMek Output → Critical Slot: Vehicle Cubicle (Heavy)
Record Sheet Output → Critical Slot: Cubicle, Vehicle (Heavy)
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
–
–
C
B-B-B-B
10,000
100
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
MegaMek Output → Critical Slot: Vehicle Cubicle (Heavy)
Record Sheet Output → Critical Slot: Cubicle, Vehicle (Heavy)
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