Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Bay, Infantry (Mechanized)
Type (Category):  Equipment (Other)
Reference:  TechManual (p. 239)

Description:
Infantry compartments are not bays per se, but cargo space for personnel, with maybe a flat shelf for a community seat and hooks in the wall for gear. Used mainly by vehicular units rather than in spacecraft, compartments can transport infantry and their equipment over short distances but lack any amenities beyond the space needed to breathe.

Infantry bays, on the other hand, include basic life support (air filters and conditioning that draw from the vehicle’s external environment or an internal ship-wide life support apparatus), basic sleeping arrangements (such as bunks, cots or simple pads), a communal waste facility, and even food and equipment stowage compartments that allow for a bit more comfort and longer hauls. Infantry bays can even provide proper anchorage for the infantry unit’s gear, based on its type.

The tonnage that vehicles and DropShips must devote to these compartments or bays varies with the type and quantity of infantry being transported

Game Rules:
If a critical slot containing cargo is hit, all cargo in that location is destroyed.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Configurable up to a maximum of 21 troopers

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
A
B-B-B-B
15,000xIT
*
1
* See rules for this equipment
IT = Item Tonnage (weight of component itself)

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:

Record Sheet Output → Critical Slot:  Bay, Infantry (Mechanized, %IS% Trooper%ISS%)
Clan Data (Combat Vehicles)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Configurable up to a maximum of 21 troopers

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
A
B-B-B-B
15,000xIT
*
1
* See rules for this equipment
IT = Item Tonnage (weight of component itself)

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:

Record Sheet Output → Critical Slot:  Bay, Infantry (Mechanized, %IS% Trooper%ISS%)