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Weapons & Equipment » Search » Communications Equipment
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Weapon & Equipment Information |
General Details
Name: Communications Equipment
Type (Category): Equipment (Other)
Reference: TechManual (p. 212)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
Weight is configurable up to a maximum of 12 tons WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
C
—
10,000
1.000
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Mobile Headquarters, Recon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating. Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
MegaMek Output → Critical Slot: Communications Equipment (%IT% ton)
Record Sheet Output → Critical Slot: Communications Equipment (%IT% ton)
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Weight is configurable up to a maximum of 12 tons WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
C
—
10,000
1.000
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Mobile Headquarters, Recon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating. Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
MegaMek Output → Critical Slot: Communications Equipment (%IT% ton)
Record Sheet Output → Critical Slot: Communications Equipment (%IT% ton)
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
Weight is configurable up to a maximum of 12 tons WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
C
—
10,000
1.000
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Mobile Headquarters, Recon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating. Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
MegaMek Output → Critical Slot: Communications Equipment (%IT% ton)
Record Sheet Output → Critical Slot: Communications Equipment (%IT% ton)
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Weight is configurable up to a maximum of 12 tons WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
C
—
10,000
1.000
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Mobile Headquarters, Recon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating. Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
MegaMek Output → Critical Slot: Communications Equipment (%IT% ton)
Record Sheet Output → Critical Slot: Communications Equipment (%IT% ton)
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