Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Large Laser (Prototype)
Type (Category):  Weapon (Energy)
Reference:  Interstellar Operations: Alternate Eras (p. 112)

Description:
Compact and straightforward, standard laser weaponry managed to survive the depredations of the Succession Wars while their extended-range and pulse-style cousins were lost. Indeed, by the end of the Fourth Succession War, there remained almost fifty distinct standard laser models still in active production, with Martell’s medium laser line—considered by far the most efficient for the tonnage—manufactured on as many as six worlds.

As with their view on standard autocannon, the Clans apparently phased out standard laser production in favor of their more effective versions of the ER and pulse laser lines, but with so many aging models left in Clan stores, these “archaic” weapons—every bit as efficient as their Spheroid varieties—may still be found on vintage Clan-owned Star League units once in a while.

Game Rules:
Lasers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting.

Primitive prototype energy weapons (lasers and PPCs) will produce 50 percent more heat when fired (rounding up).
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  2306
Production Date:  
Extinction Date:  2326
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May be equipped with a Laser Insulator
 May be equipped with a RISC Laser Pulse Module

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
12
8 (8)
–/5/10/15 (Medium)
C
F-X-X-X
100,000
5
2
123.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2306
2325
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Special Abilities
12
* The value left of the slash indicates the weapon's damage when employed without a Laser Pulse Module; the value right of the slash indicates the weapon's damage when equipped with a Laser Pulse Module

MegaMek Output → Weapon List:  Primitive Prototype Large Laser
MegaMek Output → Critical Slot:  Primitive Prototype Large Laser
Record Sheet Output → Critical Slot:  Large Laser (Prototype)