| 
		Viewing Weapons & Equipment | 
		 | 
	
	
		
						
				
					
						| 
							Weapons & Equipment  »  Search  »  ProtoMech Quad Melee Weapon
						 | 
					 
					
						| Weapon & Equipment Information | 
					 
					
						
							
								General Details 
								
								Name:  ProtoMech Quad Melee Weapon 
								Type (Category):  Weapon (Melee) 
								Reference:  Interstellar Operations: Alternate Eras (p. 61)
  
								Description: The ProtoMech quad melee weapon system is a combination of physical modifications to quadruped ProtoMechs designed to improve their damage potential in melee attacks. While the system looked like the same type of cosmetics introduced in the first generation of ProtoMechs, added reinforcements and articulation made it possible for quadruped ProtoMechs to use them as effective weapons in their own right. Developed in the Wars of Reaving, the technology eventually made its way to the Inner Sphere via the Hell’s Horses Clan, where it has appeared sporadically ever since.
  
								Game Rules: Quadruped ProtoMechs equipped with the quad melee weapon system add 2 points of damage to the ProtoMech’s base damage in a Frenzy attack for every 5 tons of ProtoMech weight (or fraction thereof). A critical hit to the ProtoMech’s quad melee weapon system slot destroys enough of these physical modifications to render the system useless. 
								 
							 
							
								Unit Type Availability 
								
								ProtoMechs								 
							 
															
									Clan Data (ProtoMechs) 
									
										
											| Prototype Date:   | ~3066 |  
											| Production Date:   | 3072 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																					ProtoMech Specific Construction Rules
											May be mounted on Clan units in accordance with the following construction rules: 
											  Requires one critical slot to be allocated in each of the Torso  Not allowed if Biped, or Glider is selected for the unit's Chassis  May mount up to one per unit 										WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage 
												Range 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												– 
												2/5T* 
												–/0/–/– 
												F 
												X-X-F-E 
												70,000 
												1 
												1 
												(Dmg x 1.25)* 
												— 
												— 
											 
										 
										* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
											 											ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack. 											
																															MegaMek Output → Critical Slot:  ProtoQuadMeleeSystem										
										 Record Sheet Output → Critical Slot:  ProtoMech Quad Melee Weapon																													  
								 
															
						 | 
					 					
				 
								
		 | 
	
	
		 | 
		  | 
		 |