Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Command Console
Type (Category):  Equipment (Other)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 112)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unitís Chassis
 Not allowed in conjunction with Full-Head Ejection System, or Remote Drone Command Console
 Not allowed if Interface, QuadVee, Robotic, or Robotic (Prototype) is selected for the unitís Cockpit Type
 May only be mounted if the primary cockpit is present in the same location
Inner Sphere Data
Prototype Date:  ~2625
Production Date:  2631
Extinction Date:  ~2850
Recovery Date:  ~3030

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
D
500,000
3.000
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2625
2630
Experimental
2631
~2849
Advanced
~3030
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Mobile Headquarters

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Mobile Headquarters (MHQ)
The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.

MTF Output → Critical Slot:  Cockpit
PDF Output → Critical Slot:  Command Console
Clan Data
Prototype Date:  ~2625
Production Date:  2631
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
D
500,000
3.000
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2625
2630
Experimental
2631
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Mobile Headquarters

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Mobile Headquarters (MHQ)
The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.

MTF Output → Critical Slot:  Cockpit
PDF Output → Critical Slot:  Command Console