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|Weapon & Equipment Information
Name: Streak LRM 11
Type (Category): Weapon (Missile)
Reference: Tactical Operations: Advanced Units & Equipment (p. 139)
In an effort to enhance the efficiency of existing LRM launch systems, Coyote scientists successfully managed to adapt the powerful Streak targeting technology. The result was a weapon system that sacrifices the indirect-fire capabilities of the standard LRM, but also conserves ammunition as effectively as Streak SRMs, ensuring the maximum possible yield when fired.
A player attempting to lock a Streak missile on target must make a standard to-hit roll during the Weapon Attack Phase as if he were firing a standard LRM. If successful, the player immediately fires his Streak LRM at the locked-on target. All Streak missiles automatically hit (no roll on the Cluster Hits Table is required), and the player rolls as normal to determine the hit locations. If the roll fails, the player does not achieve a lock and so does not fire the LRMs or build up any heat.
The player must roll for a targeting lock each turn, even if he achieved a lock in the previous turn. The player must make a separate to-hit roll for each individual Streak system being fired.
Streak LRMs may not be fired indirectly, and may not use specialty ammunition.
Clan Data (ProtoMechs)
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
|Prototype Date: ||3057|
|Production Date: ||~3079|
|Extinction Date: ||—|
|Recovery Date: ||—|
RULES LEVEL PROGRESSION TABLE
AMMUNITION COMBAT AND CONSTRUCTION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
TO:AUE (p. 139)
MegaMek Output → Critical Slot:
Record Sheet Output → Critical Slot:
Streak LRM 11