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Weapons & Equipment » Search » Combine
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Weapon & Equipment Information |
General Details
Name: Combine
Type (Category): Equipment (Melee)
Reference: TechManual (p. 243)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit’s Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit’s Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit’s Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
3 (–)
–/1/–/– (–)
B
—
75,000
2.500
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit’s Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit’s Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit’s Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
3 (–)
–/1/–/– (–)
B
—
75,000
2.500
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit’s Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit’s Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit’s Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
3 (–)
–/1/–/– (–)
B
—
75,000
2.500
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit’s Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit’s Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit’s Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
3 (–)
–/1/–/– (–)
B
—
75,000
2.500
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
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