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Weapons & Equipment » Search » Combine
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Weapon & Equipment Information |
General Details
Name: Combine
Type (Category): Equipment (Melee)
Reference: TechManual (p. 243)
Description: Combines are another piece of commercial gear focused on the agricultural industry. This equipment generally consists of a series of rotating blades used to thresh and harvest tall grain crops. Though not intended for combat, the construction materials used in the manufacture of combine blades are generally quite sturdy, to facilitate faster action and less wear. If seen in combat—usually on the arm of a dedicated AgroMech or the front of a farming vehicle—it is likely that sheer desperation brought such a device into play as a weapon, especially as it can only inflict negligible damage against armored units. Against conventional infantry or other unarmored personnel, however, the use of a combine shows not desperation, but cruelty, as this device can shred such soft targets in seconds.
Game Rules: A combine can be used to make a physical attack. A Support Vehicle cannot use a combine to make any kind of attack.
Against conventional infantry, the combine delivers 1D6 damage; this damage is applied as though the attack came from another infantry unit.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit's Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3 (–)
–/1/–/– (–)
B
C-C-C-C
75,000
2.5
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit's Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3 (–)
–/1/–/– (–)
B
C-C-C-C
75,000
2.5
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit's Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/–/–
B
C-C-C-C
75,000
2.5
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May only be mounted in the Arms if Biped, or Tripod is selected for the unit's Chassis May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis May only be mounted in the Arms if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/–/–
B
C-C-C-C
75,000
2.5
4
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), VTOL, or WiGE is selected for the unit's Motive Type May only be mounted in the Front, Rear, or Turret Not allowed if Backhoe, Bulldozer, ChainSaw, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, or Wrecking Ball is mounted in the same location May mount up to one per location WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/–/–
B
C-C-C-C
75,000
2.5
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if Hover, Naval (Displacement Hull), Naval (Hydrofoil), Naval (Submarine), VTOL, or WiGE is selected for the unit's Motive Type May only be mounted in the Front, Rear, or Turret Not allowed if Backhoe, Bulldozer, ChainSaw, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, or Wrecking Ball is mounted in the same location May mount up to one per location WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/–/–
B
C-C-C-C
75,000
2.5
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Combine
Record Sheet Output → Critical Slot: Combine
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