Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Streak LRM 3
Type (Category):  Weapon (Missile)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 139)

Description:
In an effort to enhance the efficiency of existing LRM launch systems, Coyote scientists successfully managed to adapt the powerful Streak targeting technology. The result was a weapon system that sacrifices the indirect-fire capabilities of the standard LRM, but also conserves ammunition as effectively as Streak SRMs, ensuring the maximum possible yield when fired.

Game Rules:
A player attempting to lock a Streak missile on target must make a standard to-hit roll during the Weapon Attack Phase as if he were firing a standard LRM. If successful, the player immediately fires his Streak LRM at the locked-on target. All Streak missiles automatically hit (no roll on the Cluster Hits Table is required), and the player rolls as normal to determine the hit locations. If the roll fails, the player does not achieve a lock and so does not fire the LRMs or build up any heat.

The player must roll for a targeting lock each turn, even if he achieved a lock in the previous turn. The player must make a separate to-hit roll for each individual Streak system being fired.

Streak LRMs may not be fired indirectly, and may not use specialty ammunition.
Unit Type Availability
ProtoMechs
Clan Data (ProtoMechs)
Prototype Date:  3057
Production Date:  ~3079
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
C3/3 (–)
–/7/14/21 (–)
F
X-X-F-E
45,000
1.2
1
51.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3057
~3078
Experimental
~3079
3087
Advanced
3088
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
F
X-X-F-E
1,500
0.02499
7.000
3057
~3079
TO:AUE (p. 139)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
0.3
0.3
0.3

MegaMek Output → Critical Slot:  CLStreakLRM3
Record Sheet Output → Critical Slot:  Streak LRM 3