Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  ProtoMech Melee Weapon
Type (Category):  Weapon (Melee)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 149)

Description:
Due more to aesthetics than any real combat value, some ProtoMech pilots have begun insisting on mounting melee-style weapons to augment a ProtoMech’s physical combat capability. While a variety of such weapon styles now exist, the only practical difference between them is their look; none of them give any particular edge over the others to the ProtoMech in close combat situations, and so such weapons have become as much a piece of flair to express the ProtoMech warrior’s personality as a means to inflict damage on an enemy in a melee.

Game Rules:
When executing a ProtoMech “frenzy” attack, a ProtoMech’s melee weapon adds 1 point of damage for every 5 tons of ProtoMech weight (or fraction thereof)—regardless of the weapon’s style. If the arm carrying a ProtoMech melee weapon is destroyed or the weapon’s slot suffers a critical hit, the melee weapon ceases to function.
Unit Type Availability
ProtoMechs
Clan Data (ProtoMechs)
Prototype Date:  3067
Production Date:  3077
Extinction Date:  
Recovery Date:  

ProtoMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Quad is selected for the unit's Chassis
 May mount up to one per unit
 May only be mounted in the Arms

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1/5T*
–/0/–/–
F
X-X-E-D
50,000
0.5
1
(Dmg x 1.25)*
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3067
3076
Experimental
3077
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  ProtoMeleeWeapon
Record Sheet Output → Critical Slot:  ProtoMech Melee Weapon