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							Weapons & Equipment  »  Search  »  SRM 1
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								General Details 
								
								Name:  SRM 1 
								Type (Category):  Weapon (Missile) 
								Reference:  TechManual (p. 229)
  
								Description: Less sophisticated than LRMs, the direct-fired short-range missile (SRM) system makes up for its limited reach with the heavier punch of its high-explosive warheads. Mounted in racks of two, four or six tubes—though, again, ProtoMechs have been known to boast irregular tube counts—SRMs are particularly effective against vehicles and infantry, and are often a favored weapon for smaller battlefield units. Their popularity has been proven by the longevity of brand names like Harvester, Holly, Hovertec and Telos, and even the Clans have managed to maintain their own models—albeit more compact and lightweight by comparison.
  
								Game Rules: Missile launchers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded missile ammo bins are always live and will explode per standard rules if critically hit during game play. 
								 
							 
							
								Unit Type Availability 
								
								ProtoMechs								 
							 
															
									Clan Data (ProtoMechs) 
									
										
											| Prototype Date:   | ~2820 |  
											| Production Date:   | 2824 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																				WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage 
												Range 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												– 
												2/Msl 
												–/3/6/9 
												F 
												X-X-E-E 
												10,000 
												0.25 
												1 
												15.000 
												— 
												— 
											 
										 
																																																																																																																																																																												RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
											 											AMMUNITION COMBAT AND CONSTRUCTION TABLE
											
												
													Type 
													Rounds 
													Rating 
													Availability 
													Cost (C-bills) 
													Weight (Tons) 
													Battle Value 
													Explosive 
													Prototype 
													Production 
													Extinction 
													Recovery 
													Reference 
												 
																									
														Standard 
														1 
														C 
														— 
														270 
														0.01 
														2.000 
														✔ 
														2365 
														2370 
														— 
														— 
														TM (p. 229) 
													 
																										
														Anti-Radiation 
														1 
														E 
														— 
														810 
														0.01 
														2.600 
														✔ 
														3057 
														— 
														— 
														— 
														TO:AUE (p. 180) 
													 
																										
														Fragmentation 
														1 
														D 
														— 
														540 
														0.01 
														2.000 
														✔ 
														~2375 
														2377 
														— 
														— 
														TM (p. 230) 
													 
																										
														Harpoon 
														1 
														C 
														— 
														540 
														0.01 
														2.000 
														✔ 
														~2395 
														2400 
														— 
														— 
														TO:AUE (p. 181) 
													 
																										
														Heat-Seeking 
														1 
														C 
														— 
														540 
														0.02 
														3.000 
														✔ 
														~2365 
														2370 
														— 
														— 
														TO:AUE (p. 181) 
													 
																										
														Inferno 
														1 
														B 
														— 
														135 
														0.01 
														2.000 
														✔ 
														~2370 
														2380 
														— 
														— 
														TM (p. 230) 
													 
																										
														Narc 
														1 
														E 
														— 
														540 
														0.01 
														2.000 
														✔ 
														— 
														2828 
														— 
														— 
														TW (p. 142) 
													 
																										
														Smoke 
														1 
														C 
														— 
														405 
														0.01 
														2.000 
														✔ 
														2333 
														2370 
														— 
														— 
														TO:AUE (p. 183) 
													 
																										
														Tear Gas 
														1 
														C 
														— 
														405 
														0.01 
														2.000 
														✔ 
														~2370 
														2375 
														— 
														— 
														TO:AUE (p. 184) 
													 
																									
											 
																						
																						ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
													— 
																																																				0.2 													0.2 													— 													— 													Short-Range Missiles 
												 
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects 											
																															MegaMek Output → Critical Slot:  CLSRM1										
										 Record Sheet Output → Critical Slot:  SRM 1																													  
								 
															
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