Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  SRM 1
Type (Category):  Weapon (Missile)
Reference:  TechManual (p. 229)

Description:
Less sophisticated than LRMs, the direct-fired short-range missile (SRM) system makes up for its limited reach with the heavier punch of its high-explosive warheads. Mounted in racks of two, four or six tubes—though, again, ProtoMechs have been known to boast irregular tube counts—SRMs are particularly effective against vehicles and infantry, and are often a favored weapon for smaller battlefield units. Their popularity has been proven by the longevity of brand names like Harvester, Holly, Hovertec and Telos, and even the Clans have managed to maintain their own models—albeit more compact and lightweight by comparison.

Game Rules:
Missile launchers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded missile ammo bins are always live and will explode per standard rules if critically hit during game play.
Unit Type Availability
ProtoMechs
Clan Data (ProtoMechs)
Prototype Date:  ~2820
Production Date:  2824
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
2/Msl (–)
–/3/6/9 (–)
F
X-X-E-E
10,000
0.25
1
15.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2823
Experimental
2824
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
C
270
0.01
2.000
2365
2370
TM (p. 229)
Anti-Radiation
1
E
810
0.01
2.600
3057
TO:AUE (p. 180)
Fragmentation
1
D
540
0.01
2.000
~2375
2377
TM (p. 230)
Harpoon
1
C
540
0.01
2.000
~2395
2400
TO:AUE (p. 181)
Heat-Seeking
1
C
540
0.02
3.000
~2365
2370
TO:AUE (p. 181)
Inferno
1
B
135
0.01
2.000
~2370
2380
TM (p. 230)
Narc
1
E
540
0.01
2.000
2828
TW (p. 142)
Smoke
1
C
405
0.01
2.000
2333
2370
TO:AUE (p. 183)
Tear Gas
1
C
405
0.01
2.000
~2370
2375
TO:AUE (p. 184)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
0.2
0.2
Short-Range Missiles

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Critical Slot:  CLSRM1
Record Sheet Output → Critical Slot:  SRM 1