Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Claws
Type (Category):  Weapon (Melee)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 101)

Description:
These specially modified hand actuators are an on-again, off-again crowd favorite in arenas across the Inner Sphere, prompting numerous redesigns until Solaris Arms of Solaris set the final standard in the early 3060s on their Mantis dueling ’Mech. Intended for raw, armor-rending strength, claws are far less dexterous than standard hand actuators, making them ill-suited to anything but close-quarters combat.

Game Rules:
Claw attacks are resolved per the rules of a standard punching attack, but with an additional +1 to-hit modifier due to the Claw’s bulk. If successful, the Claw inflicts 1 point of damage for every 7 tons of BattleMech weight (rounded up), modified for any actuator damage and active Triple-Strength Myomer use.

’Mechs with Claws may lift objects as normal, but must make a successful Piloting Skill roll with a +2 target modifier to avoid damaging them. If the object is extremely fragile (such as a human being), an additional +1 modifier applies (at the gamemaster’s discretion or mutual player agreement). Claws may not be combined with any other melee weapon in the same arm, but they may be used to grab and wield an improvised club, with an additional +2 to-hit penalty. A failed attempt to lift an object effectively destroys it, unless using the Picking Up and Throwing Objects rules, in which case those rules take priority.
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  ~3050
Production Date:  3060
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Chain Whip, Flail, Hatchet, Lance, Mace, Retractable Blade, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 Not allowed if Hand Actuator is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1/7T* (–)
–/1/–/– (–)
B
X-F-E-D
200xTT
TT÷15*
TT÷15*
(Dmg x 1.275)*
* See rules for this equipment
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3050
3059
Experimental
3060
3144
Advanced
3145
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  ISClaw
Record Sheet Output → Critical Slot:  Claws
Clan Data (BattleMechs)
Prototype Date:  3090
Production Date:  3110
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Chain Whip, Flail, Hatchet, Lance, Mace, Retractable Blade, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 Not allowed if Hand Actuator is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1/7T* (–)
–/1/–/– (–)
B
X-F-E-D
200xTT
TT÷15*
TT÷15*
(Dmg x 1.275)*
* See rules for this equipment
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3090
3109
Experimental
3110
3144
Advanced
3145
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  ISClaw
Record Sheet Output → Critical Slot:  Claws