Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  ProtoMech Cockpit
Type (Category):  Cockpit (Core)
Reference:  TechManual (p. 211)

Description:
It is a given that Clan military technology tends to run smaller and lighter in almost all aspects, but even a Clan BattleMech’s cockpit—while snugly designed—masses as much as its Inner Sphere counterpart. The ProtoMech cockpit, on the other hand, represents the pinnacle of compactness. Weighing a mere 500 kilograms, which includes enough space for life support, a seat and the pilot, what allows the Clans to make the Proto’s cockpit so small is the fact that even the most basic controls have been integrated with the pilot’s implanted Enhanced Imaging neuro-technology. More sophisticated, invasive and dangerous than neurohelmets, EI technology is not presently being duplicated by any Inner Sphere power, and the various Inner Sphere nations are facing none of the resource crunch that spawned the creation of these machines to begin with. As a result, the claustrophobic, wired-cocoon ProtoMech cockpit remains a piece of hardware exclusively maintained by the Clans.

Game Rules:
Cockpits and control systems are considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury.
Unit Type Availability
ProtoMechs
Clan Data (ProtoMechs)
Prototype Date:  ~3055
Production Date:  3060
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
– (–)
– (–)
F
X-X-E-D
500,000
0.500
0

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3055
3059
Experimental
3060
Standard