Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Clan Technology
Type (Category):  Core (Other)
Reference:  TechManual (p. 19)

Description:
The technology base (tech base) of a given unit determines its access to components and its general level of sophistication. Most units in standard rules (as presented in Total Warfare) game play fall into two broad technological categories: Clan and Inner Sphere. Clan technology is more advanced, lighter, more powerful and generally more compact than Inner Sphere technology. The broader industrial capacity of the Inner Sphere and Periphery, however, means that such equipment is generally more varied, less expensive and easier to obtain and maintain.

Game Rules:
Equipment and components are generally assigned a Clan or Inner Sphere technology base in the core construction rules, as well as in the Equipment section and the Equipment Tables. Units built with a Clan Technology Base may only use equipment and components available to the Clans, while units built with an Inner Sphere Technology Base may only use equipment and components available to the Inner Sphere.
Unit Type Availability
BattleMechsIndustrialMechsProtoMechs
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  2824
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
D

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2824
Standard