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Weapons & Equipment » Search » SRM 4 (Prototype)
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Weapon & Equipment Information |
General Details
Name: SRM 4 (Prototype)
Type (Category): Weapon (Missile)
Reference: Interstellar Operations: Alternate Eras (p. 112)
Description: Less sophisticated than LRMs, the direct-fired short-range missile (SRM) system makes up for its limited reach with the heavier punch of its high-explosive warheads. Mounted in racks of two, four or six tubes—though, again, ProtoMechs have been known to boast irregular tube counts—SRMs are particularly effective against vehicles and infantry, and are often a favored weapon for smaller battlefield units. Their popularity has been proven by the longevity of brand names like Harvester, Holly, Hovertec and Telos, and even the Clans have managed to maintain their own models—albeit more compact and lightweight by comparison.
Game Rules: Missile launchers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded missile ammo bins are always live and will explode per standard rules if critically hit during game play.
Primitive prototype missile weapons (standard LRMs, SRMs, and their torpedo equivalents) apply a –2 modifier on the Cluster Hits Table for every successful attack, treating any modified result of 1 or less as a minimum result of 2.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | 2365 |
Production Date: | — |
Extinction Date: | 2380 |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2/Msl (4)
–/3/6/9 (Short)
C
F-X-X-X
60,000
2
1
21.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
19
C
C-C-C-C
27,000
1
3.000
✔
2365
—
2380
—
TM (p. 229)
Acid
9
E
X-X-F-F
54,000
1
6.000
✔
3053
—
—
—
TO:AUE (p. 179)
Anti-Radiation
19
E
X-X-E-F
81,000
1
3.900
✔
3066
—
—
—
TO:AUE (p. 180)
Anti-TSM
19
E
X-X-F-F
54,000
1
3.000
✔
3026
—
—
—
IO:AE (p. 98)
Fragmentation
19
D
E-F-E-D
54,000
1
3.000
✔
~2375
2377
2790
3054
TM (p. 230)
Harpoon
19
C
C-C-C-C
54,000
1
3.000
✔
~2395
2400
—
—
TO:AUE (p. 181)
Heat-Seeking
9
C
E-E-E-F
54,000
1
4.500
✔
—
2370
—
—
TO:AUE (p. 181)
Inferno
19
B
D-D-D-D
13,500
1
3.000
✔
~2370
2380
—
—
TM (p. 231)
Magnetic Pulse
19
E
X-X-F-X
135,000
1
6.000
✔
3055
—
3065
—
TO:AUE (p. 182)
Mine Clearance
19
C
X-X-E-D
108,000
1
3.000
✔
~3065
3069
—
—
TO:AUE (p. 182)
Smoke
19
C
D-D-D-D
40,500
1
3.000
✔
2333
2370
—
—
TO:AUE (p. 183)
Tandem Charge
9
E
X-X-E-E
135,000
1
6.000
✔
2757
—
—
—
TO:AUE (p. 184)
Tear Gas
19
C
B-B-B-B
40,500
1
3.000
✔
~2370
2375
—
—
TO:AUE (p. 184)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
3
0.4 0.4 — — Short-Range Missiles
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MegaMek Output → Weapon List: Primitive Prototype SRM 4 MegaMek Output → Critical Slot: Primitive Prototype SRM 4
Record Sheet Output → Critical Slot: SRM 4 (Prototype)
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | 2365 |
Production Date: | — |
Extinction Date: | 2380 |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2/Msl
–/3/6/9
C
F-X-X-X
60,000
2
1
21.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
19
C
C-C-C-C
27,000
1
3.000
✔
—
—
—
—
TM (p. 229)
Acid
9
E
X-X-F-F
54,000
1
6.000
✔
—
—
—
—
TO:AUE (p. 179)
Anti-Radiation
19
E
X-X-E-F
81,000
1
3.900
✔
—
—
—
—
TO:AUE (p. 180)
Anti-TSM
19
E
X-X-F-F
54,000
1
3.000
✔
—
—
—
—
IO:AE (p. 98)
Fragmentation
19
D
E-F-E-D
54,000
1
3.000
✔
—
—
—
—
TM (p. 230)
Harpoon
19
C
C-C-C-C
54,000
1
3.000
✔
—
—
—
—
TO:AUE (p. 181)
Heat-Seeking
9
C
E-E-E-F
54,000
1
4.500
✔
—
—
—
—
TO:AUE (p. 181)
Inferno
19
B
D-D-D-D
13,500
1
3.000
✔
—
—
—
—
TM (p. 231)
Magnetic Pulse
19
E
X-X-F-X
135,000
1
6.000
✔
—
—
—
—
TO:AUE (p. 182)
Mine Clearance
19
C
X-X-E-D
108,000
1
3.000
✔
—
—
—
—
TO:AUE (p. 182)
Smoke
19
C
D-D-D-D
40,500
1
3.000
✔
—
—
—
—
TO:AUE (p. 183)
Tandem Charge
9
E
X-X-E-E
135,000
1
6.000
✔
—
—
—
—
TO:AUE (p. 184)
Tear Gas
19
C
B-B-B-B
40,500
1
3.000
✔
—
—
—
—
TO:AUE (p. 184)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
3
0.4 0.4 — — Short-Range Missiles
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MegaMek Output → Weapon List: Primitive Prototype SRM 4 MegaMek Output → Critical Slot: Primitive Prototype SRM 4
Record Sheet Output → Critical Slot: SRM 4 (Prototype)
Inner Sphere Data (Combat Vehicles)
Prototype Date: | 2365 |
Production Date: | — |
Extinction Date: | 2380 |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2/Msl
–/3/6/9
C
F-X-X-X
60,000
2
1
21.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
19
C
C-C-C-C
27,000
1
3.000
✔
2365
—
2380
—
TM (p. 229)
Acid
9
E
X-X-F-F
54,000
1
6.000
✔
3053
—
—
—
TO:AUE (p. 179)
Anti-Radiation
19
E
X-X-E-F
81,000
1
3.900
✔
3066
—
—
—
TO:AUE (p. 180)
Anti-TSM
19
E
X-X-F-F
54,000
1
3.000
✔
3026
—
—
—
IO:AE (p. 98)
Fragmentation
19
D
E-F-E-D
54,000
1
3.000
✔
~2375
2377
2790
3054
TM (p. 230)
Harpoon
19
C
C-C-C-C
54,000
1
3.000
✔
~2395
2400
—
—
TO:AUE (p. 181)
Heat-Seeking
9
C
E-E-E-F
54,000
1
4.500
✔
—
2370
—
—
TO:AUE (p. 181)
Inferno
19
B
D-D-D-D
13,500
1
3.000
✔
~2370
2380
—
—
TM (p. 231)
Magnetic Pulse
19
E
X-X-F-X
135,000
1
6.000
✔
3055
—
3065
—
TO:AUE (p. 182)
Mine Clearance
19
C
X-X-E-D
108,000
1
3.000
✔
~3065
3069
—
—
TO:AUE (p. 182)
Smoke
19
C
D-D-D-D
40,500
1
3.000
✔
2333
2370
—
—
TO:AUE (p. 183)
Tandem Charge
9
E
X-X-E-E
135,000
1
6.000
✔
2757
—
—
—
TO:AUE (p. 184)
Tear Gas
19
C
B-B-B-B
40,500
1
3.000
✔
~2370
2375
—
—
TO:AUE (p. 184)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
0.4 0.4 — — Short-Range Missiles
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MegaMek Output → Weapon List: Primitive Prototype SRM 4 MegaMek Output → Critical Slot: Primitive Prototype SRM 4
Record Sheet Output → Critical Slot: SRM 4 (Prototype)
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