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Weapon & Equipment Information
General Details
Name:  Primitive Industrial
Type (Category):  Structure (Core)
Technology:  Primitive
Available To:  IndustrialMechs (IM)
Reference:  TechManual (p. 224)

Description:
The IndustrialMech skeleton differs very little from that of the standard BattleMech, but is composed of heavier, somewhat less efficient materials and bulkier myomer bundles. The resulting chassis is less resilient under weapons fire, but better suited for the stress of regular sustained labor rather than physical combat. As a result, the frame of a typical IndustrialMech weighs about twice as much as that of a comparable BattleMech.

Over the years, a few performance-obsessed designers have attempted to overcome the weight issues associated with IndustrialMech chassis by using BattleMech skeletons—even endo-steel, when available—to lighten the load. This approach, however, is simply a cheat on the construction standards that have applied to ’Mech manufacturing industries since the Age of War, as it effectively builds a IndustrialMech as a BattleMech. Put simply, any ’Mech chassis built using industrial structure is formally classified as an IndustrialMech (and subject to the design standards of said vehicles). Conversely, any built using BattleMech skeletons are officially regarded as BattleMechs.

The trials of the Succession Wars and the expediency of keeping military and industrial standards separate for various logistical reasons have combined over the centuries to reinforce these effectively arbitrary standards, so that even today the two classes practically never mingle. It is simply easier (and cheaper) to produce IndustrialMechs to IndustrialMech standards, and leave the more expensive and durable BattleMech skeletons where they belong.

Game Rules:
Internal structure/structural integrity is considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Primitive Data
Prototype Date:  ~2300
Production Date:  2350
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
– (–)
– (–)
C
C-C-C-C
*
*
*
*
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2300
2349
Experimental
2350
Standard