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Weapon & Equipment Information
General Details
Name:  Extended Fuel Tank
Type (Category):  Equipment (Other)
Technology:  Primitive, Inner Sphere, Clan
Available To:  IndustrialMechs (IM)
Reference:  TechManual (p. 244)

Description:
The concept of the extended fuel tank is hardly new, but entered widespread use in the days of pre-myomer, ICE-driven IndustrialMechs, when those walking monstrosities chugged away entire liters of fossil fuels every minute. Today’s far more efficient engines have made great strides—no pun intended—since those days, but even so, fuel remains the limiting factor for all non-fusion/non-fission units.

Using the same basic technology as the external hardpoints described later for aircraft units—but mounted internally to protect the reserves of volatile chemicals or fuels—extended fuel tanks (available for ICEs and fuel cell engines) vastly improve a unit’s basic operating range, depending on how many are installed. In the case of most internal combustion engines, a single tank weighing one tenth as much as the engine itself can add about 600 kilometers’ worth of mobility, doubling its effective range. Matching such capabilities point by point, fuel cell-powered units gain about 450 extra kilometers for the equivalent ratio of added tanks, which also effectively doubles their stamina in the field.

Game Rules:
Each filled or partially filled extended fuel tank is treated as an ammo bin in combat, and will explode for 40 points per ton of tank if it suffers a critical hit (regardless of whether or not the unit is shut down or the pilot is conscious).

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 Not allowed if Fission, Fusion, Primitive Fission, or Primitive Fusion is selected for the unit’s Engine Type
 May only be mounted in the Torsos
Primitive/Inner Sphere Data
Prototype Date:  ES
Production Date:  ~2300
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
C
C-D-D-C
*
*
*
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
~2299
Experimental
~2300
Standard

MTF Output → Critical Slot:  Extended Fuel Tank
PDF Output → Critical Slot:  Extended Fuel Tank
Clan Data
Prototype Date:  ES
Production Date:  ~2300
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
C
C-D-D-C
*
*
*
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
~2299
Experimental
~2300
Standard

MTF Output → Critical Slot:  Extended Fuel Tank
PDF Output → Critical Slot:  Extended Fuel Tank