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Weapon & Equipment Information |
General Details
Name: Power Amplifier
Type (Category): Equipment (Enhancer)
Reference: TechManual (p. 235)
Description: Any unit not powered by a fission- or fusion-power plant that also carries heavy energy weapons, such as lasers and PPCs [and Plasma Weapons –EB], must mount power amplifiers in order to operate these weapons. These “amplifiers” are actually banks of capacitors that are constantly recharged by the operation of the vehicle’s engine, harnessing and converting the raw power of ICE, fuel cell and other non-fission/non-fusion power sources. Mated to the unit’s on-board weapon systems, they add roughly 10 percent to the overall mass of such energy weapons, but at a negligible increase in bulk.
It should be noted that power amplifiers are generally used for heavy weapons only—the kind typically mounted on Combat Vehicles and BattleMechs. They are not required for infantry-scale weapons, even those of the medium (support) class; the mounts for such equipment, after all, normally include an allotment of space for independent power cells.
Game Rules: Power amplifiers are considered integral to a unit’s weapons and may not be used if the unit’s engine is shut down or its pilot/crew is incapable of acting.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ES |
Production Date: | ~2300 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
D
B-C-B-B
*
*
0
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
Clan Data (BattleMechs)
Prototype Date: | ES |
Production Date: | ~2300 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
D
B-C-B-B
*
*
0
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ES |
Production Date: | ~2300 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
D
B-C-B-B
*
*
0
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
Clan Data (IndustrialMechs)
Prototype Date: | ES |
Production Date: | ~2300 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
D
B-C-B-B
*
*
0
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ES |
Production Date: | ~2300 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
D
B-C-B-B
*
*
0
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
Clan Data (Combat Vehicles)
Prototype Date: | ES |
Production Date: | ~2300 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
D
B-C-B-B
*
*
0
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
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