Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Paramedic Equipment
Type (Category):  Equipment (Other)
Reference:  TechManual (p. 233)

Description:
Much more than the first aid kit you keep in the glove box, the typical paramedic equipment kit consists of much the same emergency trauma gear one might see on a hospital “crash cart;” defibrillators, emergency chemical stimulants and tranquilizers, high-pressure preserving sleeves, intubation gear and the like. In the hands of a field medic, this equipment can save a life, staving off shock and stabilizing an injured patient for and during transport. It should come as no surprise that such equipment is standard issue on most rescue vehicles and ambulances, and is occasionally even mounted on MASH units for use in triage while those requiring more extensive work take up the tables in the surgical bays.

While such equipment might appear on combat units as well as Support Vehicles, it’s worth noting that the average MechWarrior or vehicle crewman is trained in first aid procedures only. Combat units therefore often do not invest the weight and space in paramedic gear, favoring instead the much lighter and more portable basic first-aid field kits that can be stowed in cockpit compartments.

Game Rules:
Any unit equipped with Paramedic Equipment—and with an accompanying crew/individual that is still alive—can attend 10 individuals and applies an additional –1 TN modifi er to Wounded Checks for those individuals.
Unit Type Availability
IndustrialMechsCombat Vehicles
Inner Sphere Data (IndustrialMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
C
C-C-C-C
7,500
0.25
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Mobile Army Surgical Hospital

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Mobile Army Surgical Hospital (MASH)
A unit with MASH equipment can tend to wounded warriors, and helps to recover their injuries between battle. During game play, a unit with MASH equipment can accommodate infantry units as if it has an Infantry Transport (IT#) special equal to half its MASH# value, rounded up. (For example, a unit with a MASH6 special can act as a unit with the IT3 special.)

Between battles, MASH-equipped units provide a bonus to “repairing” infantry units.

MegaMek Output → Critical Slot:  Paramedic Equipment
Record Sheet Output → Critical Slot:  Paramedic Equipment
Clan Data (IndustrialMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
C
C-C-C-C
7,500
0.25
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Mobile Army Surgical Hospital

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Mobile Army Surgical Hospital (MASH)
A unit with MASH equipment can tend to wounded warriors, and helps to recover their injuries between battle. During game play, a unit with MASH equipment can accommodate infantry units as if it has an Infantry Transport (IT#) special equal to half its MASH# value, rounded up. (For example, a unit with a MASH6 special can act as a unit with the IT3 special.)

Between battles, MASH-equipped units provide a bonus to “repairing” infantry units.

MegaMek Output → Critical Slot:  Paramedic Equipment
Record Sheet Output → Critical Slot:  Paramedic Equipment