Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Ejection Seat
Type (Category):  Equipment (Other)
Technology:  Inner Sphere, Clan
Available To:  IndustrialMechs (IM)
Reference:  TechManual (p. 213)

Description:
BattleMechs, aircraft and aerospace fighters feature ejection seats as a standard component of their cockpit design. These seats enable the pilots of these units to make a speedy escape in the event of an imminent catastrophe. Unfortunately, this technology is simply not always available or possible in other vehicles, such as Combat Vehicles, which rely more heavily on too many all-encompassing armor plates and structural supports that make a blast-off ejection system practical or reasonably safe.

Still, it is not unheard of for some Support Vehicles—ranging from high-performance fixed-wing craft and VTOLs to some of today’s more extreme stunt cars and IndustrialMechs—to incorporate ejection seating in place of standard seats. In most cases, of course, these systems are after-market upgrades and are hardly what one might consider “street legal.” So buyers, beware: if you’re shopping for an Avanti or a Hurricane that boasts a bail-out mechanism, don’t assume the manufacturer will pay your medical bills when your car—and your dramatic egress system—don’t measure up to all expectations.

The IndustrialMech ejection seat is more complex and bulky, adding weight and requiring extensive modification to the typical IndustrialMech cockpit—including the addition of canopy blasting bolts and the rearrangement of the cockpit’s safety cage. Because such units aren’t supposed to be in a position to ever require such a speedy bail-out system (and perhaps because manufacturers fear lawsuits from ejection system misuse), this equipment is fairly uncommon in IndustrialMechs.

Game Rules:
Any time the internal structure of a cockpit location is destroyed and the unit has an ejection system (not counting a BattleMech Full-Head Ejection System), the auto-eject automatically engages. However, regardless of the condition of the pilot, the MechWarrior automatically receives damage to bring its condition up to 5 hits (so a pilot with no hits and a pilot with 3 hits under these rules would both fill out their condition monitors to 5 hits, to represent the MechWarrior’s “skin-of-the-teeth” survival). The pilot may still take damage during the ejection itself, and these rules do not apply in the event of a critical hit to a cockpit slot (in which case the pilot is still killed).

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 May only be mounted in the Head
Inner Sphere Data
Prototype Date:  ~2430
Production Date:  2445
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
B
D-D-D-D
25,000
0.5
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2430
2444
Experimental
2445
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Ejection Seat

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Ejection Seat (ES)
The pilot of a unit with an ejection seat may abandon his unit at any time using the unit’s on-board ejection system. The pilot with an ejection seat is also automatically ejected if his unit suffers an Ammo Hit critical and does not feature a CASE or CASEII special.

MTF Output → Critical Slot:  Ejection Seat (Industrial Mech)
PDF Output → Critical Slot:  Ejection Seat
Clan Data
Prototype Date:  ~2430
Production Date:  2445
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
B
D-D-D-D
25,000
0.5
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2430
2444
Experimental
2445
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Ejection Seat

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Ejection Seat (ES)
The pilot of a unit with an ejection seat may abandon his unit at any time using the unit’s on-board ejection system. The pilot with an ejection seat is also automatically ejected if his unit suffers an Ammo Hit critical and does not feature a CASE or CASEII special.

MTF Output → Critical Slot:  Ejection Seat (Industrial Mech)
PDF Output → Critical Slot:  Ejection Seat