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Weapon & Equipment Information
General Details
Name:  Industrial Triple-Strength Myomer
Type (Category):  Myomer (Other)
Technology:  Inner Sphere
Available To:  IndustrialMechs (IM)
Reference:  TechManual (p. 240)

Description:
Though the NAIS largely shelved TSM as a poor choice for military technology, the revolutionary advancement was recognized for its capabilities off the battlefield (and thus, theoretically, far from its combustible catalyst). Industrial TSM—an early progenitor of the “corrected” military TSM—first appeared in the design of several FedSuns Construction- and CargoMechs during the mid-3040s. Even thicker than the Confederation’s refined military-grade version, this enhanced industrial myomer is “active” at start-up, requiring no internal heat levels to engage. Thus, a IndustrialMech equipped with Industrial TSM (occasionally referred to as I-TSM) operates with double the effective lifting and physical combat capability of any non-enhanced ’Mech in the same tonnage. However, I-TSM improves only raw physical strength, not speed. Indeed, the enhanced capabilities of I-TSM can actually produce spastic motions as the myomers contract more violently than standard, resulting in clumsier motion overall for IndustrialMechs equipped with this technology.

Game Rules:
Triple-strength myomers (standard and Industrial) are considered inactive if the unit is shut down, and may not be used if the pilot is otherwise prevented from acting.

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
Prototype Date:  ~3035
Production Date:  3045
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
E
X-X-E-D
0
0.000
12*
* See rules for this equipment

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 Requires a total of twelve critical slots to be allocated across all locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3035
3044
Experimental
3045
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Industrial Triple-Strength Myomer

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Industrial Triple-Strength Myomer (I-TSM)
’Mechs with Industrial TSM have enhanced musculature that delivers 1 point of additional damage on a successful standard- or melee-type physical attack, but these units also suffer a +2 Target Number modifier for all physical attacks due to the loss of fine motor control.

MTF Output → Critical Slot:  Industrial Triple Strength Myomer
PDF Output → Critical Slot:  Industrial TSM