Superheavy Industrial Cockpit
Interstellar Operations (p. 159)
Although numerous attempts were made to break through the “hundred-ton barrier” ever since the earliest years of BattleMech use, these efforts were long stymied by the practical limitations in chassis, myomer, and actuator demands, coupled with the skyrocketing weight-to-power ratios of combat-grade fusion engines. While a few specialized industrial-grade superheavy ’Mechs did emerge over the centuries, the first real success even in this venture—Brooks, Incorporated’s Three-Man Digging Machine—did not appear until the early 2900s, and was specifically designated for use in low-gravity environments where its oversized mass was less crippling.
Meanwhile, the failures of superheavy BattleMech concepts throughout the ages were legion. By far the most infamous of these was the Matar, the template for the original Clan Behemoth ’Mech, which was developed under the brief reign of Stefan Amaris in the final years of the original Star League. Also known as “Amaris’ Folly”, that superheavy ’Mech attempt never even made it past the prototype stage.
The Matar’s legendary failure would live on through the Succession Wars, and was most often cited example of why no BattleMech could ever break the hundred-ton barrier. Then, in 3078, the Word of Blake unveiled its deadly Omega-class BattleMechs during their final defense of Terra. Far from a prototype, the Omegas drew on post-Clan Invasion technology advancements that finally put BattleMechs as heavy as two hundred tons within the realm of practicality.
Cockpits and control systems are considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury.
May be mounted on any available unit type with adherence to the following construction rules:
Not allowed if Primitive is selected for the unit’s Technology Base Not allowed if unit is less than or equal to 100 tons