Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Superheavy Industrial Cockpit
Type (Category):  Cockpit (Core)
Reference:  Interstellar Operations: Alternate Eras (p. 153)

Description:
Although numerous attempts were made to break through the “hundred-ton barrier” ever since the earliest years of BattleMech use, these efforts were long stymied by the practical limitations in chassis, myomer, and actuator demands, coupled with the skyrocketing weight-to-power ratios of combat-grade fusion engines. While a few specialized industrial-grade superheavy ’Mechs did emerge over the centuries, the first real success even in this venture—Brooks, Incorporated’s Three-Man Digging Machine—did not appear until the early 2900s, and was specifically designated for use in low-gravity environments where its oversized mass was less crippling.

Meanwhile, the failures of superheavy BattleMech concepts throughout the ages were legion. By far the most infamous of these was the Matar, the template for the original Clan Behemoth ’Mech, which was developed under the brief reign of Stefan Amaris in the final years of the original Star League. Also known as “Amaris’ Folly”, that superheavy ’Mech attempt never even made it past the prototype stage.

The Matar’s legendary failure would live on through the Succession Wars, and was most often cited example of why no BattleMech could ever break the hundred-ton barrier. Then, in 3078, the Word of Blake unveiled its deadly Omega-class BattleMechs during their final defense of Terra. Far from a prototype, the Omegas drew on post-Clan Invasion technology advancements that finally put BattleMechs as heavy as two hundred tons within the realm of practicality.

Game Rules:
Cockpits and control systems are considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury.
Unit Type Availability
IndustrialMechs
Inner Sphere Data (IndustrialMechs)
Prototype Date:  ~2905
Production Date:  2940
Extinction Date:  
Recovery Date:  

IndustrialMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Primitive is selected for the unit's Technology Base
 Not allowed if Tripod is selected for the unit's Chassis
 Not allowed if unit is less than or equal to 100 tons

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
D
X-F-F-F
0
4.000
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2905
2939
Experimental
2940
Advanced

MegaMek Output → Critical Slot:  Cockpit
Record Sheet Output → Critical Slot:  Superheavy Industrial Cockpit