Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Primitive Industrial Cockpit
Type (Category):  Cockpit (Core)
Reference:  Interstellar Operations: Alternate Eras (p. 114)

Description:
All technologies begin somewhere. Though the modern combat vehicles, BattleMechs, fighters, and spacecraft had already become ubiquitous by the days of the first Star League, there was a time where all of those common engines of warfare existed in cruder, less polished forms. For most of these machines, this infancy period covered the span of centuries between the fall of the original Terran Alliance and the rise of the first Star League, an era dominated by the bloody time known as the Age of War.

Historians across the Inner Sphere came to see the closing years of the twenty-fourth century as the point where virtually all major military technologies attained their maturity, with BattleMechs striding the fields on thousands of worlds, delivered by fusion-powered DropShips under the escort of titanic WarShips. For even though many more sophisticated upgrades and refinements were yet to come, it was by the dawn of the 2500s that virtually all of the engineering principles we recognize today crystallized into their present forms.

Indeed, as if to emphasize that point, the trials of the Word of Blake Jihad even prompted many realms to delve into the standards of these “primitive” pre-modern technologies as a means to quickly build up their depleted armies. Dubbed “RetroTech”, the machines that resulted, borne of desperation, nevertheless created a glimpse into the ancestry of today’s BattleMechs, while simultaneously reminding an increasingly tech-jaded Inner Sphere how far we had come.

Game Rules:
The Primitive BattleMech cockpit functions as a standard BattleMech cockpit, and applies no modifiers in combat. Primitive IndustrialMech cockpits, however, apply a +2 to-hit modifier to all weapon attacks made by the Primitive IndustrialMech (reduced to +1 if the cockpit is modified with advanced fire control).
Unit Type Availability
IndustrialMechs
Primitive Data (IndustrialMechs)
Prototype Date:  ~2300
Production Date:  2350
Extinction Date:  
Recovery Date:  

IndustrialMech Specific Construction Rules
May be mounted on Primitive units in accordance with the following construction rules:
 Not allowed if Tripod is selected for the unit's Chassis
 Not allowed if unit is greater than 100 tons

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
C
C-X-X-F
0
0.000
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2300
2349
Experimental
2350
Standard

MegaMek Output → Critical Slot:  Cockpit
Record Sheet Output → Critical Slot:  Primitive Industrial Cockpit