Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Chainsaw
Type (Category):  Equipment (Melee)
Reference:  TechManual (p. 242)

Description:
The chainsaw used by today’s ForestryMechs and Support Vehicles like the GM Pathmaker series is a powerful upgrade to the same kind many woodsmen keep in their backyard sheds. This larger version, reinforced and upgraded in order to take on a broad mix of exotic flora—including the infamous Kaumberg oaks, said to be nearly rock-hard after a solid decade or two of growth—is tough enough to maul battlefield armor. Despite this fact, and the niche popularity of armor-rending chainsaws on the Solaris game vids, this device makes for a clumsy, desperate weapon at best. Chainsaws are thus a rare sight on the battlefield, never appearing among ’Mechs or Combat Vehicles belonging to regular armies. Like their Clan counterparts, Inner Sphere military commanders prefer to use the right tools for the right jobs.

Game Rules:
A chainsaw can be used to make a physical attack.

A chainsaw can clear a path through wooded hexes. Instead of having to make multiple weapon attacks and track Terrain Factor, using a chain saw simply takes two turns to reduce a wooded hex from its current state to one lower; heavy woods become light woods, and light woods become rough terrain. Two units can combine to reduce this time to one turn.

While clearing woods, the unit must remain in the hex, though it can make facing changes as usual. It can also make weapon attacks, though all shots receive a +2 modifier as though the unit were moving at Running/Flank speed.

Buildings: A chainsaw attack inflicts 1D6 points of damage (in addition to its standard Damage Value) to a building hex.

Support Vehicles: Two Support Vehicles mounting chainsaws can reduce a wooded hex in one turn.

The chainsaw mounted on a Support Vehicle can also be used in a charge attack with a +1 to-hit modifier, plus applicable movement and terrain modifiers. A successful attack inflicts 5 points of damage to ’Mechs, vehicles and battle armor. Against ’Mechs, use the appropriate Kick Location Table or the appropriate full Hit Location Table if the ’Mech is prone. Against conventional infantry, the chainsaw delivers 1D6 damage; this damage is applied as though the attack came from another infantry unit.

Note that Hover and WiGE units may not use a Chainsaw unless they have first landed (stopped in the previous turn and spent 0 MP in that turn) and are adjacent to the target.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms if Biped, Land-Air (Bimodal), Land-Air (Standard), or Tripod is selected for the unit's Chassis
 May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis
 May only be mounted in the Arms if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
5 (–)
–/1/–/– (–)
B
D-D-D-D
100,000
5
5
7.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee, Saw

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

 Saw (SAW)
A unit with this special ability may forego its attack to clear an area of woods.

MegaMek Output → Critical Slot:  Chainsaw
Record Sheet Output → Critical Slot:  Chainsaw
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May only be mounted in the Arms if Biped, Land-Air (Bimodal), Land-Air (Standard), or Tripod is selected for the unit's Chassis
 May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis
 May only be mounted in the Arms if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
5 (–)
–/1/–/– (–)
B
D-D-D-D
100,000
5
5
7.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee, Saw

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

 Saw (SAW)
A unit with this special ability may forego its attack to clear an area of woods.

MegaMek Output → Critical Slot:  Chainsaw
Record Sheet Output → Critical Slot:  Chainsaw