Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Industrial
Type (Category):  Armor (Core)
Reference:  TechManual (p. 205)

Description:
Today’s industrial-grade IndustrialMech armor descends from the same military-grade plating used on the first BattleMechs. This multilayered industrial “skin,” while not as efficient as standard BattleMech armor, allows IndustrialMechs to sustain the punishment of daily use with far less wear and tear than commercial armor allows.

Game Rules:
Armor is considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury.
Unit Type Availability
IndustrialMechs
Inner Sphere Data (IndustrialMechs)
Prototype Date:  ~2430
Production Date:  ~2439
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
C
B-C-B-B
5,000xAT
*
*
x1.0
* See rules for this equipment
AT = Armor Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2430
~2438
Experimental
~2439
Standard

Clan Data (IndustrialMechs)
Prototype Date:  ~2430
Production Date:  ~2439
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
C
B-C-B-B
5,000xAT
*
*
x1.0
* See rules for this equipment
AT = Armor Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2430
~2438
Experimental
~2439
Standard