Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Improved Gauss Rifle
Type (Category):  Weapon (Ballistic)
Reference:  Interstellar Operations: Alternate Eras (p. 90)

Description:
Clan technology would scarcely improve the performance of the standard Gauss rifle beyond its Star League-era glory, but the improved version nevertheless demonstrated how Kerensky’s disciples proceeded along that path.

Game Rules:
Gauss rifle capacitors remain charged (and thus explosive) throughout game play, even if the unit is shut down or its crew/pilot is unable to act, and an improved Gauss rifle will deliver a 20-point internal explosion if it suffers a critical hit. As with most early Clan improved weapons, the improved Gauss rifle has the same heat, damage, range values, and shots-per-ton as its Inner Sphere version.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Clan Data (BattleMechs)
Prototype Date:  ~2818
Production Date:  
Extinction Date:  2837
Recovery Date:  3080

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
15 (15)
2/7/15/22 (Long)
E
X-E-X-X
300,000
13
6
320.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2818
2836
Experimental
3080
Experimental

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
8
E
X-E-X-X
20,000
1
40.000
~2818
2837
3080
IO:AE (p. 90)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Special Abilities
1

MegaMek Output → Weapon List:  Improved Gauss Rifle
MegaMek Output → Critical Slot:  Improved Gauss Rifle
Record Sheet Output → Critical Slot:  Improved Gauss Rifle