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Weapons & Equipment » Search » Improved Gauss Rifle
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Weapon & Equipment Information |
General Details
Name: Improved Gauss Rifle
Type (Category): Weapon (Ballistic)
Reference: Interstellar Operations: Alternate Eras (p. 90)
Description: Clan technology would scarcely improve the performance of the standard Gauss rifle beyond its Star League-era glory, but the improved version nevertheless demonstrated how Kerensky’s disciples proceeded along that path.
Game Rules: Gauss rifle capacitors remain charged (and thus explosive) throughout game play, even if the unit is shut down or its crew/pilot is unable to act, and an improved Gauss rifle will deliver a 20-point internal explosion if it suffers a critical hit. As with most early Clan improved weapons, the improved Gauss rifle has the same heat, damage, range values, and shots-per-ton as its Inner Sphere version.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Clan Data (BattleMechs)
Prototype Date: | ~2818 |
Production Date: | — |
Extinction Date: | 2837 |
Recovery Date: | 3080 |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
15 (15)
2/7/15/22 (Long)
E
X-E-X-X
300,000
13
6
320.000
✔
✔
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
8
E
X-E-X-X
20,000
1
40.000
—
~2818
—
2837
3080
IO:AE (p. 90)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Improved Gauss Rifle MegaMek Output → Critical Slot: Improved Gauss Rifle
Record Sheet Output → Critical Slot: Improved Gauss Rifle
Clan Data (IndustrialMechs)
Prototype Date: | ~2818 |
Production Date: | — |
Extinction Date: | 2837 |
Recovery Date: | 3080 |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
15
2/7/15/22
E
X-E-X-X
300,000
13
6
320.000
✔
✔
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
8
E
X-E-X-X
20,000
1
40.000
—
~2818
—
2837
3080
IO:AE (p. 90)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Improved Gauss Rifle MegaMek Output → Critical Slot: Improved Gauss Rifle
Record Sheet Output → Critical Slot: Improved Gauss Rifle
Clan Data (Combat Vehicles)
Prototype Date: | ~2818 |
Production Date: | — |
Extinction Date: | 2837 |
Recovery Date: | 3080 |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
15
2/7/15/22
E
X-E-X-X
300,000
13
1
320.000
✔
✔
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
8
E
X-E-X-X
20,000
1
40.000
—
~2818
—
2837
3080
IO:AE (p. 90)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Improved Gauss Rifle MegaMek Output → Critical Slot: Improved Gauss Rifle
Record Sheet Output → Critical Slot: Improved Gauss Rifle
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